Développeur.se de logiciels sénior.e - Plate-forme de capture multimodale / Senior Software Developer - Multimodal Capture Platform

Electronic Arts (EA)

Vancouver

Hybrid

CAD 170,000 - 243,000

Full time

12 hours ago
Be an early applicant
Application generator

Turn this role into an interview — a resume and cover letter built around what this employer wants.

Get past ATS filters

Benefits offered by this job

3 weeks vacation
Top-up EI/QPIP
Comprehensive health coverage

Job summary

Electronic Arts seeks a Senior Software Engineer to own the architecture and development of a shared multimodal capture platform for EA game engines. You will design reusable SDKs, define synchronization across rendering, simulation, and gameplay, and work across engine domains to ensure performance and reliability.

The role requires 12+ years in real-time software, strong C++ expertise, and hands-on leadership across teams. Hybrid work is available in Canada with competitive benefits.

Qualifications

  • 12+ years of professional software engineering experience in AAA game engines or real-time systems.
  • Expertise with C++ and software architecture in large, multithreaded codebases.
  • Experience across engine domains such as rendering, simulation, gameplay, animation, physics, audio, tools, or content pipelines.
  • Experience designing instrumentation, telemetry, capture, replay, or observability systems for performance-critical software.
  • Experience designing developer-facing SDKs, APIs, or platform abstractions used by multiple teams.
  • Experience with Python and CI/CD tools such as Jenkins or GitLab.
  • Experience providing technical leadership through architecture reviews, mentoring, and cross-team influence.

Responsibilities

  • Develop the architecture for a reusable in-engine multimodal capture SDK.
  • Establish timebase and synchronization contracts across rendering, simulation, input, audio, and gameplay systems.
  • Create shared capture interfaces for color, depth, normals, motion, camera, input, physics, animation, game state, and events.
  • Define buffering, serialization, encoding, session manifests, schema evolution, and delivery contracts for raw capture sessions.
  • Profile and optimize instrumentation for performance, memory, GPU, storage, and stability costs in real-time systems.
  • Partner with title integration engineers to create portable adapters and onboarding patterns across architectures.
  • Build prototypes to evaluate new capture techniques and guide transitions into platform capabilities.

Skills

C++
Python
CI/CD
Technical leadership
Architecture design
Multithreading
Telemetry/Observability
SDK development

Tools

Jenkins
GitLab

Job description

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. « Pour visualiser la description de poste en français, veuillez sélectionner le français dans le menu déroulant au haut de la page. » At EA, we believe games are powerful because they bring together multiple ways people engage: play, watch, create, and connect. And increasingly, the biggest entertainment platforms aren't just places to consume content - they're places where communities build. Creator-made content is already a proven part of EA's history - from community creation tools in Battlefield to The Gallery in The Sims 4. We believe new creative technologies and tools will expand how players engage with and contribute to our experiences, supported by thoughtful product design, safety systems, and global reach. Our focus is on enabling more players to participate in creative expression by making creation easier, safer, and more rewarding. As a Senior Software Engineer, you will own the architecture and development of a shared platform for capturing synchronized, multimodal data from EA game engines. You will create the reusable systems that allow title teams and researchers to collect rendering, simulation, input, audio, and gameplay signals through a consistent technical interface. You will work across engine domains and title architectures to turn experimental instrumentation into a reliable platform. You will balance research flexibility with performance, stability, maintainability, security, and developer usability. This is a hybrid role, working three days per week in Montreal or Vancouver. You will report to the Lead Technical Director.

Responsibilities
  • You will develop the architecture for a reusable in-engine multimodal capture SDK.
  • You will establish the timebase and synchronization contracts across rendering, simulation, input, audio, and gameplay systems.
  • You will develop shared capture interfaces for pre- and post-interface color, depth, normals, motion, camera, input, physics, animation, game state, and action events.
  • You will define buffering, serialization, encoding, session manifests, schema evolution, and delivery contracts for certified raw capture sessions.
  • You will profile and optimize instrumentation to manage performance, memory, GPU, storage, and stability costs in complex real-time systems.
  • You will partner with title integration engineers to create portable adapters and repeatable onboarding patterns across multiple game architectures.
  • You will build prototypes to evaluate new capture techniques and guide their transition into supported platform capabilities.
Qualifications
  • 12+ years of professional software engineering experience, including experience with AAA game engines or comparable real-time systems
  • Expertise with C++ and software architecture in large, multithreaded codebases
  • Experience across several engine domains such as rendering, simulation, gameplay systems, animation, physics, audio, tools, or content pipelines
  • Experience designing instrumentation, telemetry, capture, replay, or observability systems for performance-critical software
  • Experience designing developer-facing SDKs, APIs, or platform abstractions used by multiple teams
  • Experience with Python and CI/CD tools such as Jenkins or GitLab
  • Experience providing technical leadership through architecture, code review, mentoring, and cross-team influence
Pay Transparency - North America
Compensation And Benefits

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES
  • British Columbia (depending on location e.g. Vancouver vs. Victoria) *$169,500 - $242,600 CAD

Pay is just one part of the overall compensation at EA.

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Get your free, confidential resume review.

or drag and drop your file here.

Similar jobs

Similar jobs worth comparing

Développeur.se de logiciels sénior.e - Plate-forme de capture multimodale / Senior Software Developer - Multimodal Capture Platform
Développeur.se de logiciels sénior.e - Plate-forme de capture multimodale / Senior Software Developer - Multimodal Capture Platform

Electronic Arts (EA) • Montreal (administrative region)

Hybrid
CAD 170,000 - 243,000
3 weeks vacation
10 days sick time
Top-up EI/QPIP benefits
+4
Développeur.se de logiciels sénior.e - Plate-forme de capture multimodale / Senior Software Developer - Multimodal Capture Platform
Développeur.se de logiciels sénior.e - Plate-forme de capture multimodale / Senior Software Developer - Multimodal Capture Platform

Electronic Arts Ltd • Montreal (administrative region)

Hybrid
CAD 170,000 - 243,000
Vacation 3 weeks/year
Sick time 10 days/year
Top-up EI/QPIP benefits
+4
Développeur.se de logiciels sénior.e - Intégration du jeu et fiabilité de la capture / Senior Software Developer - Game Integration & Capture Reliability
Développeur.se de logiciels sénior.e - Intégration du jeu et fiabilité de la capture / Senior Software Developer - Game Integration & Capture Reliability

Electronic Arts Ltd • Montreal (administrative region), Vancouver

Hybrid
CAD 141,000 - 204,000
Vacation 3 weeks
Sick time 10 days
EI/QPIP top-up
+3
Directeur.trice technique - Capture de données de jeu / Technical Director - Game Data Capture
Directeur.trice technique - Capture de données de jeu / Technical Director - Game Data Capture

Electronic Arts Ltd • Montreal (administrative region), Vancouver

Hybrid
CAD 170,000 - 243,000
Vacation and sick time benefits
Health/dental/vision coverage
Life and disability insurance
+2
Développeur.se de logiciels sénior.e - Intégration du jeu et fiabilité de la capture / Senior Software Developer - Game Integration & Capture Reliability
Développeur.se de logiciels sénior.e - Intégration du jeu et fiabilité de la capture / Senior Software Developer - Game Integration & Capture Reliability

Electronic Arts • Montreal (administrative region)

Hybrid
CAD 170,000 - 268,000
Vacation 3 weeks
Sick time 10 days
Top-up EI/QPIP
+3
Directeur.trice technique - Capture de données de jeu / Technical Director - Game Data Capture
Directeur.trice technique - Capture de données de jeu / Technical Director - Game Data Capture

Electronic Arts (EA) • Vancouver

Hybrid
CAD 170,000 - 243,000
Développeur.se sénior.e des données d’apprentissage automatique / Senior ML Data Developer
Développeur.se sénior.e des données d’apprentissage automatique / Senior ML Data Developer

Electronic Arts Ltd • Montreal (administrative region)

Hybrid
CAD 170,000 - 243,000
Senior Software Engineer - Backend
Senior Software Engineer - Backend

Electronic Arts (EA) • Vancouver

Hybrid
CAD 141,000 - 204,000
Développeur.se de logiciels sénior.e - applications dorsales / Senior Software Developer - Backend
Développeur.se de logiciels sénior.e - applications dorsales / Senior Software Developer - Backend

Electronic Arts (EA) • Montreal (administrative region)

Hybrid
CAD 141,000 - 204,000
3 weeks vacation
Extended health/dental/vision
Senior Software Engineer - Gameplay & Experience
Senior Software Engineer - Gameplay & Experience

Electronic Arts • Vancouver

Hybrid
CAD 170,000 - 254,000