Senior Software Engineer, Game Capture & Repro Builds

Electronic Arts (EA)

Montreal

Hybrid

CAD 123,000 - 204,000

Full time

14 days+

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Benefits offered by this job

Vacation: 3 weeks/yr
Sick time: 10 days/yr
Top-up EI/QPIP benefits

Job summary

Electronic Arts in Montreal is seeking a Senior Software Engineer to integrate EA's shared game-data capture technology into production game code and establish reproducible capture builds.

You will work across Perforce streams, adapt engine systems, and own the path from title stream to a validated capture build, with automated validation for timing, frames, and schema changes. Hybrid role, three days a week in Montreal.

Qualifications

  • 8+ years of professional software engineering in AAA games, real-time sims, or similar complex systems.
  • Expertise in C++ and game-engine runtime systems (rendering, simulation, input, animation, physics, audio, gameplay).
  • Experience with build systems, CI/CD tooling, and debugging performance/memory issues.
  • Python or scripting for build/test/capture automation.

Responsibilities

  • Integrate the shared capture SDK into dedicated streams for multiple EA titles.
  • Own ongoing merges from title development streams and resolve integration conflicts with minimal long-lived patches.
  • Develop title-specific adapters for renderer outputs, camera state, input, physics, animation, navigation, audio, and gameplay events.
  • Configure capture modes, including fixed-timestep simulation, frame-rate control, and synchronization across subsystems.
  • Establish reproducible capture builds tied to Perforce changelists and schema versions.
  • Develop automated validation to detect missing modalities, timing drift, dropped frames, and output integrity.
  • Profile and debug performance, memory, threading, and stability issues caused by instrumentation.

Skills

C++
Python scripting
Build systems/CI
Telemetry/validation

Tools

Perforce streams
CI/CD tooling

Job description

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

« Pour visualiser la description de poste en français, veuillez sélectionner le français dans le menu déroulant au haut de la page. »

At EA, we believe games are powerful because they bring together multiple ways people engage: play, watch, create, and connect. And increasingly, the biggest entertainment platforms aren't just places to consume content - they're places where communities build.

Creator-made content is already a proven part of EA's history - from community creation tools in Battlefield to The Gallery in The Sims 4. We believe new creative technologies and tools will expand how players engage with and contribute to our experiences, supported by thoughtful product design, safety systems, and global reach. Our focus is on enabling more players to participate in creative expression by making creation easier, safer, and more rewarding.

As a Senior Software Engineer, you will integrate EA's shared game-data capture technology into production game codebases and establish the systems that make instrumented title builds reproducible and maintainable.

Working across dedicated Perforce streams, you will adapt title-specific engine systems to expose synchronized rendering, simulation, input, audio, and gameplay signals. You will own the path from an available title stream to a validated capture build.

This is a hybrid role, working three days per week in Redwood City, Montreal, or Vancouver.

You will report to the Lead Technical Director.

Responsibilities

  • You will integrate the shared capture SDK into dedicated streams for multiple EA titles.
  • You will own ongoing merges from title development streams and resolve integration conflicts while minimizing long-lived patches.
  • You will develop title-specific adapters for renderer outputs, camera state, input, physics, animation, navigation, audio, gameplay state, and action events.
  • You will configure controlled capture modes, including fixed-timestep simulation, frame-rate control, and synchronization between simulation, rendering, audio, and input.
  • You will establish reproducible capture builds tied to exact Perforce changelists, dependencies, configurations, and schema versions.
  • You will develop automated validation that detects missing modalities, timing drift, dropped frames, corrupted output, and incompatible schema changes.
  • You will profile and debug performance, memory, threading, and stability issues introduced by instrumentation.
  • You will translate researcher requests into title-specific implementations and identify requirements that should become shared capture-platform capabilities.

Qualifications

  • 8+ years of professional software engineering experience in AAA games, real-time simulation, or similarly complex systems
  • Expertise in C++
  • Experience integrating or maintaining systems across game-engine branches
  • Deep familiarity with Perforce streams, merges, conflict resolution, and build reproducibility
  • Experience with game-engine runtime systems such as rendering, simulation, input, animation, physics, audio, or gameplay frameworks
  • Experience diagnosing timing, threading, performance, memory, and stability issues
  • Experience with build systems and CI/CD tooling
  • Python or similar scripting experience for build, test, and capture automation
  • Experience with telemetry, serialization, schema-versioned data, replay, or automated data validation

We want to connect you with job opportunities that align with your interests, skills, and expertise. When you create an EA Careers Account and are logged into the portal, you can click “Get Recommendations” to view a curated list of job openings. These recommendations are enhanced by automated processing, including artificial intelligence, and take into account your skills and experience. However, all employment decisions are made by our hiring teams, not by automated systems.

Pay Transparency - North America

Compensation And Benefits

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria) *$141,400 - $204,400 CAD
  • California (depending on location e.g. Los Angeles vs. San Francisco) *$165,000 - $256,000 USD

Pay is just one part of the overall compensation at EA.

In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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