Blackbird Interactive — 3D Environment Artist — Five-Month Contract — Canada

Blackbird Interactive

Vancouver

Hybrid

CAD 67,000 - 85,000

Full time

3 days ago
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Job summary

Blackbird Interactive Inc. is seeking an experienced environment artist to help craft immersive worlds for a sci‑fi third‑person title built in Unreal Engine.

You will translate concepts into rich, optimized environments that support gameplay and storytelling while collaborating with design, animation and technical art teams. We value a track record of shipping game environments, strong skills in modeling, UVs, baking and PBR texturing, and the ability to build modular sets.

Qualifications

  • 4+ years of industry experience in game environment art.
  • Proficient in modeling, UVs, baking and PBR texturing with Substance Painter/Designer.
  • Experience with modular environments in-engine; foliage sculpting or Unreal PCG is a plus.

Responsibilities

  • Build hard-surface props and environment pieces from concepts to final assets.
  • Produce optimised models, materials and modular environment sets.
  • Iterate with design, animation and technical art while following visual direction.

Skills

Environment art
3D modeling
PBR texturing
Unreal Engine

Tools

Substance Painter
Substance Designer
Unreal Engine

Job description

Create environments for a third-person science-fiction action game built in Unreal Engine.

Location: Canada — Remote; Canadian residence and work eligibility required. Temporary, full-time, five-month contract. Vancouver is the studio location; the employer hires only people residing in Canada who can legally work there. Role ID: 7ea43178-9930-4612-849d-a080587b384c.

What you will do
  • Build hard-surface props and environment pieces from concepts to final game assets.
  • Produce optimised models, materials and modular environment sets.
  • Iterate with design, animation and technical art while following visual direction.
What the studio is looking for
  • Four or more years of industry experience and strong game environment-art work.
  • Modeling, UVs, baking and PBR texturing, with Substance Painter or Designer.
  • Experience implementing modular environments in-engine; foliage sculpting or Unreal PCG are advantages.
Source and dates
  • Official source: https://jobs.lever.co/blackbirdinteractive/7ea43178-9930-4612-849d-a080587b384c.
  • Employer publication date: October 29, 2026.
  • Source spreadsheet addition: November 1, 2026; separate from employer publication.
  • Availability and details verified: November 2, 2026.
  • No separate employer application deadline is displayed. Any AnimaWorker expiry is separate from the employer’s dates.
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