EA SPORTS — Technical Artist Intern — Sports Tech — Vancouver, Canada

EA Sports

Vancouver

Hybrid

CAD 20,000 - 26,000

Part time

14 days+

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Job summary

EA SPORTS Tech in Vancouver, Canada, is looking for a Technical Artist Intern to support content creators through tools, pipelines and workflows for high-quality game assets. The internship lasts eight months with a May 2027 start and offers onsite or hybrid work with three office days weekly.

Canadian work authorization is required for the full term; visa sponsorship is not provided. You will work with the central technical-art team to build and maintain content tools, collaborate with artists

Qualifications

  • Currently pursuing a technical degree relevant to the role.
  • Submit project examples, expected graduation date and a cover letter.
  • Maya, Photoshop, Python or C# experience is useful.

Responsibilities

  • Assess, build and maintain content-creation tools and workflows with the central technical-art team.
  • Work with artists to understand technical needs and improve productivity.
  • Explore production technologies supporting efficient, visually strong content.

Skills

3D Modeling
Texturing
Rendering
Shading
Lighting
Rigging

Education

Technical degree in progress

Tools

Maya
Photoshop
Python
C#

Job description

EA SPORTS Tech is recruiting a Technical Artist Intern to support content creators through tools, pipelines and workflows for high-quality game assets.

Location: Vancouver, Canada
Contract and work arrangement: Paid eight-month internship starting May 2027; onsite or hybrid with three office days weekly. Canadian work authorization required for the entire internship; no visa sponsorship. Must be enrolled in an accredited degree, return for at least one semester and graduate in May 2028 or later.

What you will do
  • Assess, build and maintain content-creation tools and workflows with the central technical-art team.
  • Work with artists to understand technical needs and improve productivity.
  • Explore production technologies supporting efficient, visually strong content.
What the studio is looking for
  • Foundational understanding of 3D modeling, texturing, rendering, shading, lighting, rigging or related disciplines.
  • Basic game-engine, asset-pipeline, profiling and revision-control familiarity.
  • A relevant technical degree in progress; Maya, Photoshop, Python or C# experience is useful. Submit project examples, expected graduation date and a cover letter.
Source and dates

Employer posting date: not displayed in the retrieved official vacancy. Industry spreadsheet date: 14 October 2026 (not treated as the employer posting date). Vacancy and application link verified by AnimaWorker on 15 October 2026.

Sources: Official employer vacancy; Industry job spreadsheet. Any AnimaWorker listing expiry is an internal WP Job Manager date, not an employer application deadline.

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