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Blue Isle Studios, an independent video game developer located in downtown Toronto, is seeking a Senior Environment Artist. The role focuses on creating large scale, immersive environments while adhering to polygon limits and performance optimization.
To succeed, candidates should possess a minimum of 5 years of experience in 3D environment creation and be proficient in tools like Unreal Engine 4. This full-time position offers benefits such as bonuses, paid vacation, and a flexible schedule.
Blue Isle Studios is an independent video game developer and publisher located in the heart of downtown Toronto, Canada. Lead by industry veterans Alex Tintor and Brenden Frank, Blue Isle has established itself as one of gaming’s most exciting developers, creating iconic titles that have sold millions of copies worldwide. Our past work includes games like Slender: The Arrival, Valley and Citadel: Forged with Fire. Designing and building great video games isn’t easy; but it’s what we do best.
Blue Isle Studios is looking for an exceptionally skilled senior environment artist to join our team. Your focus will be to create large scale, immersive environments and atmospheres for players while remaining conscious of polygon limits, draw calls and fill rate. Your skills and responsibilities will include modelling, texturing, lighting, optimization and level design while reporting to the art lead. You must have the creative sense to sometimes work with little or no concept art, prototype and gather reference material for your designs.
This is a full‑time employment position working from our office located in downtown Toronto, Canada. Remote workers will not be considered at this time.