Animator

Eidos Montreal

Montreal (administrative region)

Hybrid

CAD 65,000 - 90,000

Full time

3 days ago
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Benefits offered by this job

Hybrid work
Group insurance
RRSP access
Telemedicine service for family
Bonus system
Flexible work schedule

Job summary

Eidos Montreal is seeking an Animator to bring characters to life for in-game combat and scripted cinematics. You will deliver timely, high-quality animation aligned with the artistic direction and collaborate with designers to enhance the gaming experience.

Ideal candidates have a diploma in 3D Animation and experience across 3D animation pipelines, including motion capture editing and engine integration. This is a permanent full-time role with hybrid work options.

Qualifications

  • Diploma in 3D Animation or equivalent training.
  • Experience: Intermediate (3 years) with 1–2 titles; Senior (5 years) with 2–3 titles including one AAA.
  • Autonomous, self-driven and good at solving problems.
  • Experience creating in-game animations and working with state machines.
  • Knowledge of Maya and MotionBuilder.
  • Expert with rapid keyframe iteration and motion capture editing.
  • Technical experience with engines (blend spaces, root motion, debugging).
  • Understanding of human body and facial anatomy.

Responsibilities

  • Bring characters to life for in-game combat and cinematic scenarios.
  • Deliver quality animation on time per production needs.
  • Communicate progress and issues to the Lead Animator.
  • Create animation consistent with artistic direction and show initiative.
  • Collaborate with designers and integrators to implement 3C features and overall gameplay.

Skills

In-game Animation
Maya
MotionBuilder
Root motion
State machines
Motion capture
Problem solving

Education

Diploma in 3D Animation

Tools

Motion Builder
Maya
Game engines basics

Job description

Job Description

Posted Friday, August 28, 2026 at 4:00 a.m.

Animator
Reports to:Lead Animator
Permanent – Full-Time
What you will do
  • Bring unique and appealing characters to life for in-game combat and scripted cinematic scenarios;
  • Deliver quality animation on time, based on production needs;
  • Clearly communicate progress and issues to the Lead Animator and be willing to understand and act upon direction;
  • Create animation which follows the artistic direction while showing initiative and creativity;
  • Work with the designers and integrators to implement 3C related featuresand the overall gaming experience.
What you bring
  • Diploma in 3D Animation, or equivalent training;
  • The following levels are open with the minimum years of experience: Intermediate 3 years and at least 1-2 published titles in video games, as an animator ; Senior 5 years and at least 2-3 titles published in video games, including one AAA quality, as an Animator ;
  • Beautonomous, self driven and interested in problem solving;
  • Experience creating in-game animations and working with state machines;
  • Knowledge of Maya andMotion Builder;
  • Expert with rapidkeyframeiteration and motion capture editing;
  • Technicalexperiencewithengines(blend spaces, root motion, debugging…);
  • An understanding of the human body and facial anatomy.
Even better if you have
  • Motion-capture experience;
  • Cinematic experience with practical knowledge of camera, composition, & cinematic sequences;
  • Rigging/skinning and basic character modeling knowledge.
  • Flexible work schedule: because unexpected events are part of life when you are sick or need personal days;
  • Hybrid work: because we have adapted to the new reality;
  • Access to Groupe insurance: To take care of yourself and your loved ones;
  • Access to Groupe RRSPs: we think about your future;
  • Access to a telemedicine service for the family: to avoid a pleasant 24hours in the emergency room;
  • Bonus system: we recognize the work accomplished

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