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Ubisoft in Montréal, Quebec, Canada is seeking a senior graphics programmer to guide 3D systems development for a live project, March of Giants. Lead profiling and optimization of GPU workloads, and work with art and engineering to fix graphics issues and document engine improvements.
The role requires a computing degree or equivalent and 7+ years of programming experience, with deep knowledge of GPU architecture, DirectX or Vulkan, shaders, and GPU profiling.
Guide 3D systems development and performance for March of Giants.
Location: Montréal, Québec, Canada — On-site. Contract: Permanent, full-time; office-based. Role ID: REF31504N.