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4A Games Limited is seeking a Principal Hard Surface / Weapon Artist to lead weapon and hard surface asset creation for our new AAA IP. You will design, model, and texture intricate weapons and props, pushing fidelity and storytelling from concept to in-game implementation.
You will define visual benchmarks for weapons with the Art Director, collaborate across art disciplines, and mentor the team to improve techniques and asset quality. English proficiency is required.
We are seeking a Principal Hard Surface / Weapon Artist to join our team. The role involves collaborating with the Art team to create visually striking, high-quality weapons and hard surface assets for our new AAA IP. You’ll work closely with Concept Artists, Designers, Animators, and Art Directors to design, model, and texture intricate weapons, gear, and mechanical props that push visual fidelity and storytelling.
As a Principal Artist, you’ll help define the visual benchmarks for weapons and hard surface design, support the team with feedback and best practices, and ensure consistency across all assets — from early concept to final in-game implementation
Your responsibilities will include: