Principal Hard Surface Weapon Artist - New IP

4A Games Limited

Malta

On-site

BRL 458,000 - 763,000

Full time

3 days ago
Be an early applicant

Get a reply from this employer

Your resume and cover letter, tailored to exactly what they’re hiring for.

Get past ATS filters

Job summary

4A Games Limited is seeking a Principal Hard Surface / Weapon Artist to lead weapon and hard surface asset creation for our new AAA IP. You will design, model, and texture intricate weapons and props, pushing fidelity and storytelling from concept to in-game implementation.

You will define visual benchmarks for weapons with the Art Director, collaborate across art disciplines, and mentor the team to improve techniques and asset quality. English proficiency is required.

Qualifications

  • 6+ years in weapon or hard surface asset creation.
  • Strong sense of form, silhouette and composition.
  • Mastery of 3D modeling; high-poly work with Fusion 360.
  • UV mapping and normal map workflows (RizomUV, Marmoset).
  • Texture work with realistic PBR materials (Substance 3D).
  • Sculpting skills (ZBrush).
  • Strong eye for realism and storytelling; team player with fluent English.

Responsibilities

  • Create state-of-the-art weapons, gear, and mechanics assets – from concept to final implementation in the game engine.
  • Define visual style and standards for weapon/hard surface art with the Art Director.
  • Collaborate with Concept Artists, Designers, Animators, and Tech Artists for consistency and performance.
  • Mentor the hard surface art team with feedback and best practices.
  • Contribute creatively to weapon and prop design, offering FP view detailing and innovative solutions.

Skills

High poly modeling
ZBrush sculpting
UV mapping & normal maps
PBR textures
Fusion 360
English proficiency

Education

Art or engineering education

Tools

Fusion 360
RizomUV
Marmoset Toolbag
Substance 3D
ZBrush

Job description

Responsibilities

We are seeking a Principal Hard Surface / Weapon Artist to join our team. The role involves collaborating with the Art team to create visually striking, high-quality weapons and hard surface assets for our new AAA IP. You’ll work closely with Concept Artists, Designers, Animators, and Art Directors to design, model, and texture intricate weapons, gear, and mechanical props that push visual fidelity and storytelling.

As a Principal Artist, you’ll help define the visual benchmarks for weapons and hard surface design, support the team with feedback and best practices, and ensure consistency across all assets — from early concept to final in-game implementation

Your responsibilities will include:

  • Create state-of-the-art, realistic 3D weapons, gear, and mechanics assets – from concept to final implementation in the game engine.
  • Assist in defining and upholding the visual style and standards for weapon and hard surface art in close collaboration with the Art Director.
  • Collaborate with Concept Artists, Designers, Animators, and Tech Artists to ensure consistency, functionality, and performance across assets
  • Mentor and support the Hard surface art team by providing feedback, technical guidance, and best practices.
  • Contribute creatively to weapon and prop design, offering ideas, know-how for designing content from FP view, and innovative solutions during development
Requirements
  • 6+ years of experience in weapon or hard surface asset creation
  • An exceptional understanding of form, shape, structure, silhouette, and composition.
  • Mastery of 3D Modelling Software (Fusion 360 will be used for high poly work, candidates with knowledge preferred)
  • Full understanding of UV and normal map creation pipeline (RizomUV, Marmoset).
  • Meticulous work with textures and materials - full PBR understanding and knowledge of material properties (Substance 3D).
  • Have a strong eye for realistic detail and storytelling
  • Sculpting skills (ZBrush).
  • Knowledge of weapons and mechanical design.
  • Understanding of basic design and art principles.
  • Constructive approach to problem solving.Ability and willingness to work in a team.
  • Attention to detail.
  • Proficiency in English.
Preferences
  • Art or engineering education.
  • Experience with other tools (Jira, Miro, SVN, etc.).
  • A learner and self-developer.
  • Proactive attitude.
Get your free, confidential resume review.

or drag and drop your file here.

Similar jobs

Similar jobs worth comparing

Senior 3D Environment Artist New IP
Senior 3D Environment Artist New IP

4A Games Limited • Malta

On-site
BRL 90,000 - 150,000
Senior Character Concept Artist
Senior Character Concept Artist

4A Games Limited • Malta

On-site
BRL 315,000 - 429,000
Comprehensive benefits package
Senior Procedural Environment Artist - New IP
Senior Procedural Environment Artist - New IP

4A Games Limited • Malta

On-site
BRL 257,000 - 372,000
Senior Level Artist New IP
Senior Level Artist New IP

4A Games Limited • Malta

On-site
BRL 200,000 - 315,000
Senior 3D Character Artist
Senior 3D Character Artist

4A Games Limited • Malta

On-site
BRL 315,000 - 429,000
Comprehensive benefits
Lead 3D Character Artist
Lead 3D Character Artist

4A Games Limited • Malta

On-site
BRL 429,000 - 601,000
Lead Technical Artist - New IP
Lead Technical Artist - New IP

4A Games Limited • Malta

On-site
BRL 458,000 - 662,000
Comprehensive benefits package
Associate Art Director
Associate Art Director

4A Games Limited • Malta

On-site
BRL 315,000 - 429,000
Principal Technical Designer
Principal Technical Designer

4A Games Limited • Malta

On-site
BRL 180,000 - 300,000
Comprehensive benefits package
Realistic 3D Characters Artist, Middle
Realistic 3D Characters Artist, Middle

Mundo Gamer Network • São Paulo

On-site
BRL 60,000 - 130,000
Health insurance
Paid vacation and sick leave
Culture of diversity and inclusion
+2