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Enver, a leading VR game studio, seeks a senior artist to own the art pipeline from concept to in-engine assets. You will create environments, characters, props, and UI, shaping the overall art direction and planning schedules while distributing tasks within a small, fully remote team.
Responsibilities span modeling, texturing, VFX, UI, and Unity integration, with emphasis on VR readability, performance budgets, and live-ops content. The role blends hands-on creation with light leadership.
Enver is a leading VR game studio and publisher headquartered in New York City. We build viral, social gaming worlds and are known for top-tier publishing and marketing, with creator-led campaigns behind some of the biggest titles in VR, including chart-topping games on Meta Quest. Our specialty is social, live-ops driven multiplayer games built around communities, creators, and content loops.
A free to play, social VR game for Meta Quest. You are the senior artist on a small team and the go-to for everything visual. Your core responsibility is making art: environments, characters, props, effects and UI, from concept to optimized, in‑engine assets. Alongside that you help define the art direction, plan the art schedule, and distribute tasks across the other artists. Management responsibilities are light. Most of your week is spent building.
The cycle is fast. Ideas become playable prototypes in weeks, with a custom character and a custom environment in that window, and games that go forward move into live ops with new content every few weeks. What you make reaches real players quickly, and you see the reaction the same week.
$1,500 to $3,500 USD per month
We are committed to diversity and inclusivity in our hiring practices.