Senior 3D Artist Generalist

Enver

Rio de Janeiro

Presencial

BRL 86 000 - 200 000

Tempo integral

Há 11 dias
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Resumo da oferta

Enver, a leading VR game studio, seeks a senior artist to own the art pipeline from concept to in-engine assets. You will create environments, characters, props, and UI, shaping the overall art direction and planning schedules while distributing tasks within a small, fully remote team.

Responsibilities span modeling, texturing, VFX, UI, and Unity integration, with emphasis on VR readability, performance budgets, and live-ops content. The role blends hands-on creation with light leadership.

Qualificações

  • 3D artist with shipped VR or mobile title and post-launch support.
  • Shipped VR or mobile work with tight performance budgets, ideally Meta Quest.
  • Strong across full 3D pipeline: modeling, UVs, baking, texturing, Unity integration.
  • Environment art: set dressing, props, terrain and lighting.
  • Character art: stylized characters, skins and cosmetics readable in VR.
  • Rigging: skeletons, skinning and weight painting for characters and props.
  • Animation: keyframe and looping animations in Unity Animator.
  • VFX: VFX Graph or Particle System, plus simple shader work in Shader Graph.
  • Materials/Shaders: PBR and stylized workflows, URP assets.

Responsabilidades

  • Model, texture and ship game-ready 3D assets: environments, characters, props and world dressing.
  • Build VR environments that are easy to read with clear landmarks and good visibility between players.
  • Create VFX using VFX Graph or Particle System.
  • Build UI and in-world interactive pieces that work well in VR.
  • Set up assets in Unity: materials, prefabs, lighting, LODs and collision for developers.
  • Optimize for Meta Quest: draw calls, texture atlases, poly budgets, lighting and shader cost.
  • Help define the art style and keep it consistent across the game.
  • Plan the art schedule with PM, distribute tasks across artists, keep project board accurate.
  • Keep shipping new content for live ops after launch: cosmetics, maps, seasonal items.
  • Collaborate daily with design, engineering and production in a fully remote team.

Conhecimentos

3D modeling
Unity URP
VR optimization
UV mapping
PBR shading
Character art
Environment art
Animation
Communication

Ferramentas

Blender
Maya
Substance Painter
Unity

Descrição da oferta de emprego

About the Company

Enver is a leading VR game studio and publisher headquartered in New York City. We build viral, social gaming worlds and are known for top-tier publishing and marketing, with creator-led campaigns behind some of the biggest titles in VR, including chart-topping games on Meta Quest. Our specialty is social, live-ops driven multiplayer games built around communities, creators, and content loops.

About the Role

A free to play, social VR game for Meta Quest. You are the senior artist on a small team and the go-to for everything visual. Your core responsibility is making art: environments, characters, props, effects and UI, from concept to optimized, in‑engine assets. Alongside that you help define the art direction, plan the art schedule, and distribute tasks across the other artists. Management responsibilities are light. Most of your week is spent building.

The cycle is fast. Ideas become playable prototypes in weeks, with a custom character and a custom environment in that window, and games that go forward move into live ops with new content every few weeks. What you make reaches real players quickly, and you see the reaction the same week.

Responsibilities
  • Model, texture and ship game-ready 3D assets: environments, characters, props and world dressing
  • Build VR environments that are fun to move through and easy to read, with clear landmarks and good visibility between players
  • Create VFX using VFX Graph or Particle System
  • Build UI and in-world interactive pieces that work well in VR
  • Set up assets in Unity: materials, prefabs, lighting, LODs and collision, ready for developers to use
  • Optimize for Meta Quest: draw calls, texture atlases, poly budgets, lighting and shader cost
  • Help define the art style and keep it consistent across the game
  • Plan the art schedule with the PM, distribute tasks across the artists, and keep the project board accurate
  • Keep shipping new content for live ops after launch: cosmetics, maps, seasonal items
  • Collaborate daily with design, engineering and production in a fully remote team
Qualifications
  • 3+ years as a 3D artist or generalist in games, with at least one shipped title supported post-launch
  • Shipped VR or mobile work with tight performance budgets, ideally Meta Quest
  • Strong across the full 3D pipeline: high and low poly modeling, UVs, baking, texturing, and Unity integration
  • Environment art: set dressing, props, terrain and lighting
  • Character art: stylized characters, skins and cosmetics that read well in VR
  • Rigging: skeletons, skinning and weight painting for characters and props
  • Animation: keyframe and looping animations for characters, props and UI, set up in Unity's Animator
  • VFX: VFX Graph or Particle System, plus simple shader work in Shader Graph
  • Materials and shaders: PBR and stylized workflows, texture atlases, material setup in URP
  • Optimization for Meta Quest: poly and texture budgets, draw calls, LODs, lightmaps and baked lighting
  • Stylized, vibrant, readable art. Simple shapes and bold colors that appeal to a young audience
  • Comfortable in Blender or Maya, Substance Painter, and Unity (URP)
  • Excellent communication: you share work early, take feedback well, and thrive in an async remote environment
Bonus Skills
  • Concept art or illustration
  • Marketing art: store screenshots, trailers, key art, creator assets
  • Understanding of the VR market
Pay range and compensation package

$1,500 to $3,500 USD per month

Equal Opportunity Statement

We are committed to diversity and inclusivity in our hiring practices.

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