Audio Designer - Talent Pool (LATAM)

Sideglobal

São Paulo

Presencial

BRL 60 000 - 90 000

Tempo integral

14 dias+

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Resumo da oferta

Sideglobal is seeking an experienced Audio Designer to join our Talent Pool for future project opportunities in video gaming. You will create and implement dynamic audio systems that enhance gameplay and storytelling. The ideal candidate has over 3 years of experience, proficiency in audio middleware tools like Wwise and FMOD, and excellent collaboration skills. Your passion for sound design and gaming is essential. Join us in delivering immersive audio experiences across various projects.

Qualificações

  • 3+ years of experience as an Audio Designer in video games.
  • Demonstrated contribution to at least one shipped title across platforms.

Responsabilidades

  • Design and implement dynamic audio systems and soundscapes.
  • Collaborate with game designers and programmers for audio integration.
  • Record, edit, and mix high-quality sound effects and voice-over content.
  • Create and manage audio assets using middleware tools.
  • Implement spatial audio and adaptive music systems.
  • Debug and optimize audio across platforms.

Conhecimentos

Sound design expertise
Audio editing
Collaboration in teams
Strong storytelling abilities

Ferramentas

Wwise
FMOD
Pro Tools
Logic Pro
Reaper
Unreal Engine
Unity

Descrição da oferta de emprego

About This Opportunity

Please note, this listing is not for an immediate open position but for our Talent Pool for Co-Development Roles. By applying, you express interest in being considered for future project-based opportunities that align with your skills and experience. These opportunities are contingent on client needs and project availability. As projects are initiated or client proposals are developed, we will review candidates from this pool and contact those who most closely align with the specific requirements of the co-development opportunity.

Key Responsibilities
  • Design and implement dynamic audio systems and soundscapes to enhance gameplay and storytelling.
  • Collaborate with game designers, artists, and programmers to define audio requirements and integrate assets effectively.
  • Record, edit, and mix high-quality sound effects and voice-over content.
  • Create and manage audio assets using middleware tools like Wwise or FMOD.
  • Implement spatial audio, adaptive music systems, and sound design elements to support an immersive experience.
  • Debug and optimize audio for performance across multiple platforms.
  • Provide innovative audio solutions to creative challenges in gameplay and narrative.
  • Maintain consistency in audio quality and style across all aspects of the project.
Experience
  • 3+ years of professional experience as an Audio Designer in the video game industry.
  • Demonstrated contribution to at least one shipped title on PC, console, mobile, or VR/AR.
Technical Skills
  • Proficiency with audio middleware such as Wwise or FMOD.
  • Expertise in sound design, recording, editing, and mixing.
  • Familiarity with DAWs (Digital Audio Workstations) such as Pro Tools, Logic Pro, or Reaper.
  • Basic understanding of game engines like Unreal Engine or Unity for audio integration.
  • Knowledge of audio file optimization and compression techniques.
Creative and Collaborative Skills
  • Strong storytelling abilities through audio.
  • Excellent communication skills and ability to work effectively in cross-disciplinary teams.
  • Attention to detail and a commitment to delivering exceptional audio experiences.
Passion for Gaming

Genuine enthusiasm for sound design in video games and a strong understanding of the role of audio in enhancing gameplay.

Preferred Skills
  • Experience with spatial audio techniques and 3D sound design.
  • Familiarity with scripting languages or visual scripting tools for audio systems.
  • Knowledge of adaptive music systems and procedural audio generation.
  • Background in music composition or voice-over direction is a plus.

Note: Specific requirements may vary depending on project needs.

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