Level Design Internship

Larian

Oost-Vlaanderen

Sur place

EUR 11 160 - 16 740

Plein temps

14 jours+
Générateur de candidature

Une candidature complète en une minute — un CV et une lettre de motivation personnalisés, prêts à envoyer.

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Résumé du poste

Larian Studios is seeking a Level Design Intern to help craft high‑quality RPGs and build on Baldur’s Gate 3 and Divinity: Original Sin 2. The role is on‑site in Belgium, requiring presence in the office to support collaboration.

The ideal candidate has a passion for CRPGs, a strong portfolio, and is ready to iterate from fresh perspectives through design reviews and scripting collaboration.

Qualifications

  • Preferably an RPG gamer with a passion for CRPGs.
  • Full‑time, on‑site role—presence in the office is required to support collaboration.
  • Portfolio of relevant previous work attached to your application.

Responsabilités

  • Understand the role the area plays in the game experience based on narrative and design/creative director briefings.
  • Be aware of the narrative flow of the game and the part that the area plays in the story.
  • Be ready to discard previous work and start from scratch with a fresh perspective gained through iterations.
  • Create rough level designs based on briefings and situations, and iterate with scripters and combat designers to bring levels to an art‑ready production phase.
  • Polish existing level design and functionality to achieve state‑of‑the‑art quality.
  • Ensure the level is playable and ready during the art pass phase where level and environment artists decorate.
  • Work well as part of a team.
  • Maintain a positive, can‑do attitude.
  • Give and receive feedback constructively.
  • Be a gamer who can experience the game.

Connaissances

RPG gamer
CRPGs

Description du poste

With multiple awards, Larian Studios is seeking a Level Design Intern to help craft high‑quality role‑playing games, building on the success of Baldur’s Gate 3 and Divinity: Original Sin 2.

Responsibilities
  • Understand the role the area plays in the composition of the game experience based on narrative and design/creative director briefings.
  • Be aware of the narrative flow of the game and the part that the area plays in the story.
  • Be ready to discard previous work and start from scratch with a fresh perspective gained through iterations.
  • Create rough level designs based on briefings and situations, and iterate with scripters and combat designers to bring levels to an art‑ready production phase.
  • Polish existing level design and functionality to achieve state‑of‑the‑art quality.
  • Ensure the level is playable and ready during the art pass phase where level and environment artists decorate.
  • Work well as part of a team.
  • Maintain a positive, can‑do attitude.
  • Give and receive feedback constructively.
  • Be a gamer who can experience the game.
Qualifications
  • Preferably an RPG gamer with a passion for CRPGs.
  • Full‑time, on‑site role—presence in the office is required to support collaboration.
  • Portfolio of relevant previous work attached to your application.
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