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HumanInTech in Antwerp region seeks a skilled 3D artist to create game-ready assets for ship manoeuvring simulators based on technical drawings and references.
The role focuses on real-time modelling, UV mapping, and texture work, with hybrid working options and a 2026 start window for a November–June assignment.
You will work for a Belgian public-sector research and advisory centre specialising in hydraulic and maritime engineering. The organisation operates ship manoeuvring simulators used for research into port developments, pilot training and educational purposes. These simulators rely on real-time 3D environments.
Your assignment focuses on creating game-ready 3D assets for these simulation platforms. The work includes:
You will work independently, translating technical references into accurate, efficient 3D models that meet the performance requirements of real-time rendering.
Essential skills and experience:
Valuable additional experience:
You communicate fluently in Dutch and English, work accurately and efficiently, and can operate independently.
This assignment runs from early November 2026 to the end of June 2027, with a workload of approximately 60% (around 576 hours total). Hybrid working is possible.
The work location is in the Antwerp region. You will need to provide your own 3D-capable hardware and software licences (Substance Painter, Sampler, possibly Photoshop and necessary Blender plugins).
You can join us for this assignment as a freelancer or as an employee of HumanInTech. Same role, same team. If you join as an employee, your employment continues beyond this assignment. When it ends, we’ll work together to find your next assignment.
Location: Antwerp region, hybrid
Work address: Belgium
Employer / contracting party: HumanInTech
Applications close (Brussels time): October 22, 2026 at 2:00 AM
Engagement: Freelance or employed by HumanInTech
Working hours: Full-time
Experience: 3–5 years or more
Education: Bachelor's or more
Published: October 2026