3D Artist for Real-Time Ship Modelling

HumanInTech

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Hybrid

EUR 42,000 - 64,000

Full time

3 days ago
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Job summary

HumanInTech in Antwerp region seeks a skilled 3D artist to create game-ready assets for ship manoeuvring simulators based on technical drawings and references.

The role focuses on real-time modelling, UV mapping, and texture work, with hybrid working options and a 2026 start window for a November–June assignment.

Qualifications

  • 3 years of demonstrable experience with Blender
  • 3 years of demonstrable experience with Substance Painter
  • Proven experience in technical and accurate 3D modelling based on references
  • Proven experience with models and textures for real-time applications
  • Proven experience with real-time workflows
  • Proven experience with UV mapping and optimisation of 3D assets
  • Demonstrable experience in creating designs with design tools (Adobe Creative Suite, Sketch, Invision or similar)
  • Demonstrable knowledge of and experience with responsive screen design
  • Fluent Dutch (CEFR level C2)

Responsibilities

  • Modelling 15 ships (exterior, with possible extension to interior assets) based on technical drawings and reference material
  • Developing reusable assets optimised for real-time applications
  • Optimising models and textures for performance in simulation environments
  • Delivering finished models and editable source files
  • Work independently, translating technical references into accurate, efficient 3D models that meet the performance requirements of real-time rendering

Skills

Blender
Substance Painter
3D modelling
Real-time assets
UV mapping
Adobe Creative Suite
Sketch
InVision
Dutch (CEFR C2)
English (Fluent)

Education

Bachelor's degree

Tools

Unreal Engine
Houdini
Presagis Creator
Python

Job description

What you will do

You will work for a Belgian public-sector research and advisory centre specialising in hydraulic and maritime engineering. The organisation operates ship manoeuvring simulators used for research into port developments, pilot training and educational purposes. These simulators rely on real-time 3D environments.

Your assignment focuses on creating game-ready 3D assets for these simulation platforms. The work includes:

  • Modelling 15 ships (exterior, with possible extension to interior assets) based on technical drawings and reference material
  • Developing reusable assets optimised for real-time applications
  • Optimising models and textures for performance in simulation environments
  • Delivering finished models and editable source files

You will work independently, translating technical references into accurate, efficient 3D models that meet the performance requirements of real-time rendering.

What we are looking for

Essential skills and experience:

  • 3 years of demonstrable experience with Blender
  • 3 years of demonstrable experience with Substance Painter
  • Proven experience in technical and accurate 3D modelling based on references
  • Proven experience with models and textures for real-time applications
  • Proven experience with real-time workflows
  • Proven experience with UV mapping and optimisation of 3D assets
  • Demonstrable experience in creating designs with design tools (Adobe Creative Suite, Sketch, Invision or similar)
  • Demonstrable knowledge of and experience with responsive screen design
  • Fluent Dutch (CEFR level C2)

Valuable additional experience:

  • Implementing designs in HTML, CSS and JavaScript
  • Content design: creating content-driven page layouts
  • Unreal Engine
  • Houdini
  • Presagis Creator
  • Scripting (Python)

You communicate fluently in Dutch and English, work accurately and efficiently, and can operate independently.

The setting

This assignment runs from early November 2026 to the end of June 2027, with a workload of approximately 60% (around 576 hours total). Hybrid working is possible.

The work location is in the Antwerp region. You will need to provide your own 3D-capable hardware and software licences (Substance Painter, Sampler, possibly Photoshop and necessary Blender plugins).

You can join us for this assignment as a freelancer or as an employee of HumanInTech. Same role, same team. If you join as an employee, your employment continues beyond this assignment. When it ends, we’ll work together to find your next assignment.

Location: Antwerp region, hybrid

Work address: Belgium

Employer / contracting party: HumanInTech

Applications close (Brussels time): October 22, 2026 at 2:00 AM

Engagement: Freelance or employed by HumanInTech

Working hours: Full-time

Experience: 3–5 years or more

Education: Bachelor's or more

Published: October 2026

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