3D Artist for Maritime Simulation Environments

HumanInTech

Antwerpen

Hybrid

EUR 39,000 - 66,000

Full time

3 days ago
Be an early applicant

A complete application in a minute

Tailored resume and cover letter, ready to send.

Get past ATS filters

Job summary

HumanInTech is seeking a skilled 3D designer to create game-ready ship models for Belgian maritime simulations. You will develop reusable assets, optimise textures, and deliver final models with source files for real-time environments.

The role requires 3+ years in Blender/Substance Painter, strong 3D modelling skills, and Dutch fluency. Hybrid work in Antwerp region with full-time hours and a freelance/employed engagement.

Qualifications

  • Essential skills and experience are listed in the job ad details.
  • UX design experience combined with Blender and Substance Painter proficiency.
  • Real-time 3D modelling and UV optimization experience is required.
  • Fluent Dutch at CEFR level C2 is required.

Responsibilities

  • Model 15 ships from drawings and references for simulation use.
  • Develop reusable assets and real-time 3D assets for simulations.
  • Optimize models and textures for real-time performance and accurate UVs.
  • Deliver finished models and editable source files to the team.
  • Ensure technical accuracy and efficient UV mapping.

Skills

Blender
Substance Painter
3D modelling
UV mapping
Real-time assets
Real-time workflows
Texture optimisation
Responsive screen design
Dutch fluency (CEFR C2)
Adobe Creative Suite
Sketch / InVision
HTML / CSS / JavaScript (nice to have)

Education

Bachelor's degree or higher

Tools

Unreal Engine
Houdini
Presagis Creator
Python scripting

Job description

What you will do

You will work for a Belgian public-sector research centre specialising in maritime and hydraulic engineering. The centre operates ship manoeuvring simulators used for research, harbour expansion studies and pilot training. These simulators rely on real-time 3D environments.

Your main task is to create game-ready 3D assets for these simulation environments. This includes:

  • Modelling 15 ships based on technical drawings and reference material, with possible extension to interior assets
  • Developing reusable assets for simulation purposes
  • Optimising models and textures for real-time applications
  • Delivering finished models and editable source files
  • Ensuring technical accuracy and efficient UV mapping
What we are looking for

Essential skills and experience:

  • At least 3 years of experience as a UX designer at medior level
  • At least 3 years of experience with Blender
  • At least 3 years of experience with Substance Painter
  • Proven experience with design tools (Adobe Creative Suite, Sketch, Invision or similar)
  • Proven experience with technical and accurate 3D modelling based on references
  • Proven experience with models and textures for real-time applications
  • Proven experience with real-time workflows
  • Proven experience with UV mapping and optimisation of 3D assets
  • Proven knowledge of and experience with responsive screen design
  • Fluent Dutch at CEFR level C2

Valuable additional experience:

  • Implementing designs in HTML, CSS and JavaScript
  • Content design: creating content-driven pages

Nice to have:

  • Experience with Unreal Engine
  • Knowledge of Houdini
  • Knowledge of Presagis Creator
  • Knowledge of scripting (Python)
The setting

This assignment runs from early November 2026 to the end of June 2027, with an estimated workload of 576 hours at 60% capacity. The work location is in the Antwerp region. Hybrid working is possible.

You will need to provide your own 3D-capable hardware and software licences (Substance Painter, Sampler, possibly Photoshop and necessary Blender plugins).

Communication in Dutch and English is required.

You can join us for this assignment as a freelancer or as an employee of HumanInTech. Same role, same team. If you join as an employee, your employment continues beyond this assignment. When it ends, we’ll work together to find your next assignment.

Location: Antwerp region, hybrid

Work address: Belgium

Employer / contracting party: HumanInTech

Applications close (Brussels time): October 22, 2026 at 2:00 AM

Engagement: Freelance or employed by HumanInTech

Working hours: Full-time

Experience: 3–5 years or more

Education: Bachelor's or more

Published: October 2026

Get your free, confidential resume review.

or drag and drop your file here.

Similar jobs

Similar jobs worth comparing

3D Artist for Real-Time Ship Modelling
3D Artist for Real-Time Ship Modelling

HumanInTech • Antwerpen

Hybrid
EUR 42,000 - 64,000
Artiste 3D pour la modélisation de navires en temps réel
Artiste 3D pour la modélisation de navires en temps réel

HumanInTech • Antwerpen

Hybrid
EUR 22,000 - 29,000
3D Artist voor Real-Time Scheepsmodellering
3D Artist voor Real-Time Scheepsmodellering

HumanInTech • Antwerpen

Hybrid
EUR 41,000 - 62,000
Hybride werken mogelijk
3D Artist für maritime Simulationsumgebungen
3D Artist für maritime Simulationsumgebungen

HumanInTech • Antwerpen

Hybrid
EUR 42,000 - 64,000
Hybrides Arbeiten möglich
Artiste 3D pour environnements de simulation maritime
Artiste 3D pour environnements de simulation maritime

HumanInTech • Antwerpen

Hybrid
EUR 42,000 - 64,000
Real-Time 3D Artist for Maritime Simulations
Real-Time 3D Artist for Maritime Simulations

HumanInTech • Antwerpen

Hybrid
EUR 39,000 - 66,000
3D Artist voor Maritieme Simulatieomgevingen
3D Artist voor Maritieme Simulatieomgevingen

HumanInTech • Antwerpen

Hybrid
EUR 20,000 - 33,000
3D Artist für Echtzeit-Schiffsmodellierung
3D Artist für Echtzeit-Schiffsmodellierung

HumanInTech • Antwerpen

Hybrid
EUR 45,000 - 65,000
Hybrid arbeiten
Maritime Real-Time 3D Artist (Blender + Substance)
Maritime Real-Time 3D Artist (Blender + Substance)

HumanInTech • Antwerpen

Hybrid
EUR 20,000 - 33,000
Artiste 3D Ship Assets — Real-time & Hybrid
Artiste 3D Ship Assets — Real-time & Hybrid

HumanInTech • Antwerpen

Hybrid
EUR 42,000 - 64,000