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HumanInTech is seeking a skilled 3D designer to create game-ready ship models for Belgian maritime simulations. You will develop reusable assets, optimise textures, and deliver final models with source files for real-time environments.
The role requires 3+ years in Blender/Substance Painter, strong 3D modelling skills, and Dutch fluency. Hybrid work in Antwerp region with full-time hours and a freelance/employed engagement.
You will work for a Belgian public-sector research centre specialising in maritime and hydraulic engineering. The centre operates ship manoeuvring simulators used for research, harbour expansion studies and pilot training. These simulators rely on real-time 3D environments.
Your main task is to create game-ready 3D assets for these simulation environments. This includes:
Essential skills and experience:
Valuable additional experience:
Nice to have:
This assignment runs from early November 2026 to the end of June 2027, with an estimated workload of 576 hours at 60% capacity. The work location is in the Antwerp region. Hybrid working is possible.
You will need to provide your own 3D-capable hardware and software licences (Substance Painter, Sampler, possibly Photoshop and necessary Blender plugins).
Communication in Dutch and English is required.
You can join us for this assignment as a freelancer or as an employee of HumanInTech. Same role, same team. If you join as an employee, your employment continues beyond this assignment. When it ends, we’ll work together to find your next assignment.
Location: Antwerp region, hybrid
Work address: Belgium
Employer / contracting party: HumanInTech
Applications close (Brussels time): October 22, 2026 at 2:00 AM
Engagement: Freelance or employed by HumanInTech
Working hours: Full-time
Experience: 3–5 years or more
Education: Bachelor's or more
Published: October 2026