Engineer

League of Geeks

Melbourne

Hybrid

AUD 90,000 - 120,000

Full time

11 days ago

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Benefits offered by this job

Bring your dog to work
Mentorship and development
Self-directed development days
Flexible work arrangements
Menstrual, Menopause and Parentalleave
Sustainable work-life balance
Team social events
Summer/Winter family picnics
Melbourne International Games Week
Located in Melbourne

Job summary

League of Geeks is seeking an experienced gameplay/engine engineer to join a new PC/console project in Melbourne. With 5+ years in game development and strong C++/Unreal Engine skills, you will design and optimize rendering systems and APIs while collaborating across disciplines.

You will work remotely within Australia for now, with a path to studio return later, contribute to a supportive engineering culture, mentor juniors and help shape performance and scalability across multiple platforms.

Qualifications

  • 5+ years of role-relevant professional experience in videogame development.
  • C++ in Unreal Engine experience.
  • Experience designing and optimizing rendering systems.
  • Ability to architect clean APIs and follow coding standards.
  • Understanding of the game development process end-to-end.
  • Strong communication and teamwork skills.
  • Detail-oriented with solid game design sensibilities.
  • Commitment to a professional, inclusive environment.
  • Ability to work independently and manage tasks.
  • Mentor and motivate teammates.

Responsibilities

  • Implement game features and integrate engine features as needed to support desired gameplay
  • Ensure features work on multiple platforms.
  • Work independently to complete assigned projects with limited supervision.
  • Improve Engineering practices and culture.
  • Collaborate on design and build of new systems.
  • Identify workflow, pipeline and tech problems.
  • Rewrite systems for better performance and memory use.
  • Provide technical assistance for errors and questions.
  • Profile and debug CPU/GPU workloads for performance.
  • Document implementation details.
  • Mentor junior engineers.
  • Stay up-to-date with cutting-edge tech.

Skills

C++/Unreal
Rendering optimization
API design
Communication
Independence
Mentoring

Tools

Unreal Engine

Job description

About the Role

At League of Geeks, we dedicate ourselves to crafting engaging game experiences with a unique charm and innovative gameplay. We're looking for an engineer with the serious technical chops and game development experience to join us in bringing our new projects to life.

We are seeking an enthusiastic engineer looking to dedicate their passion for game development to tackling a wide range of engineering problems, from gameplay systems to rendering performance improvements. You will enjoy collaboration with others, and the power of different disciplines combining to become greater than the sum of their parts.

Soon to emerge from our recent hibernation, League of Geeks remains committed to building a world-class working environment for game developers, with a genuine focus on well being, skill development, community and purpose. So if you’re keen to join the reinvention of one of the world’s leading independent studios as we embark on a brand new PC/console project, we'd love to hear from you!

This is a full time, maximum term, 18 month contract position with the possibility of ongoing employment, though make no mistake, you will be a critical part of the LoG family.

Requirements
  • 5+ years role-relevant professional experience working on commercially released videogame/s.
  • Videogame development experience using C++ in Unreal Engine.
  • Experience in designing, implementing and optimising rendering systems for performance, memory efficiency, and scalability across PC and console hardware.
  • Confident knowledge of coding processes, standards and methodologies, and demonstrable ability to architect and implement clean and concise APIs.
  • Knowledge of the game development process from start to finish.
  • Excellent communication, creative collaboration and teamwork skills.
  • Attentive to detail, thorough and shows strong game design sensibilities.
  • A commitment to working in a professional, inclusive and supportive environment.
  • Ability to work independently; managing time, task lists and workflow with ease.
  • A passion for motivating, inspiring, mentoring and educating your fellow team members.
Responsibilities

As an engineer here at League of Geeks, you will...

  • Implement game features and integrate engine features as needed to support desired gameplay
  • Ensure features work on multiple platforms.
  • Work independently to complete assigned projects with limited supervision.
  • Contribute your experience to continuously improving the Engineering department ensuring its following best practice of work methodology, communication and culture.
  • Collaborate with others on the team to design and build features and architectures for new systems, and maintain and improve those of current systems.
  • Identify, call out, and fix workflow, pipeline and technology problems.
  • Rewrite existing systems as directed for increased functionality, reduced memory usage, and increased performance.
  • Provide technical assistance by responding to inquiries regarding errors, problems, or questions with programs.
  • Profiling and debugging CPU and GPU workloads to reduce hitching and ensure performance budgets are met on PC and console hardware.
  • Document technology implementation details.
  • Mentor more junior engineers.
  • Remain up to date on cutting edge tech relevant to your area of expertise.
Benefits
  • Bring your dog to work. Yeah, dogs!
  • Talent development, mentorship and support.
  • Regular self-directed professional development days.
  • Flexible work arrangement opportunities and family-friendly considerations.
  • Menstrual, Menopause and Parental leave.
  • Sustainable working hours, environment and life-work balance.
  • Friday afternoon team social events, including monthly get-togethers.
  • Annual Summer Holidays Family Picnic and Winter Feast.
  • Melbourne International Games Week attendance.
  • Located in Melbourne, the most liveable city in Australia. Fourth in the world!
Important Stuff
  • Remuneration on offer (excluding benefits such as superannuation) is between $90k - $120k p.a AUD, pro rata as per the length of the contract term. Remuneration is dependent on experience and expertise of the applicant.
  • We are currently working under a work-from-home model, and plan on returning to our Melbourne studio in October 2026. Return to studio will be three days in-studio, two days optional WFH. Until our return to studio, this role can be held remotely (Australia only). Requests for ongoing remote work must be disclosed in your cover letter and will be considered for exceptional circumstances. All interview stages will take place via video conference.
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