Lead or Senior Software Engineer - Unreal Engine 5 Tools Support- Australia Remote - generous salary & bonuses
SYDNEY or AUSTRALIA REMOTE - ( relocation provided but must have AU work rights – Australian citizens, permanent residents or work visa holders or NZ citizens)
Established Studio with overseas headquaters & global studios
Famous AAA games development, support, R&D and core tech teams.
- Work/Life balance – open paid time off, parental leave, flexible work schedules
- Medical insurance for you & dependents
- Gaming area
- Relocation to Sydney provided (if overseas or interstate)
Senior or Lead Software Engineer, Unreal Engine specialist
Autralia-Based REMOTE Sydney time zone work hours/visit Sydney studio for one week per quarter
Generouse salary + super + bonuses
Requires deep knowledge of Unreal Engine 5 to support other programming teams.
They teamcovers supporting a wide array of topics, including runtime performance, tooling, CI/CD, engine, driving the technical direction & strategy, engineering vision and creative solutions to technical problems that empower game teams across the studio.
Collaborate globally with partner studios worldwide to contributing to a stronger, more efficient Unreal development environment. You'll lead the breakdown of complex, cross-team technical challenges - from build systems to editor tooling to runtime infrastructure to develop solutions that empower the developers who depend on your work.
Responsibilities:
- Lead the design, development, and maintenance of shared libraries, plugins, and tools used by multiple game teams - driving platform-wide consistency and maintainability while balancing individual team needs.
- Drive technical roadmapping for platform capabilities, setting direction that balances immediate game team needs with long-term architectural vision.
- Champion technical designs in alignment with game teams and partners, navigating tradeoffs and building consensus across diverse stakeholders.
- Lead and participate in the technical planning process, breaking down multi-month work efforts and sequencing delivery across the team.
- Uphold a high standard of engineering excellence. Lead code reviews, drive testing strategy, and contribute to continuous improvement of team and cross-team practices.
- Write clear documentation and communicate technical details across teams and disciplines.
- Lead and participate in the on-call rotation; resolve live incidents, drive RCAs, and champion systemic fixes to reduce future impact.
- Mentor engineers on the team in both technical and soft skills; help level up developers across disciplines.
Required Qualifications:
- Bachelor's degree in Computer Science, or a comparable field, or equivalent experience.
- 12+ years experience in professional software development.
- 6+ years of professional experience and proficiency with hands on Unreal Engine & C++.
- Strong understanding of software engineering fundamentals (data structures, algorithms, concurrency, etc.).
- Demonstrated experience leading technical work that impacts multiple teams.
- Experience driving technical direction, designing solutions, and reviewing the designs of others.
- Experience building software used by other engineering teams and navigating cross-team dependencies, rather than deep single-team, single-feature ownership.
- Experience mentoring and growing other engineers.
- Experience working in cross-functional teams and collaborating across disciplines.
- Strong communication within and across teams, with the ability to clearly articulate tradeoffs and build alignment.
Desired Qualifications:
- Experience with a modern game engines and experience building games in a larger studio environment.
- Experience with Unreal Engine specifically - particularly C++ plugin development, editor tooling, or build systems.
- Experience building developer tools, CI/CD pipelines, or internal platform infrastructure.
- Experience supporting or consulting with multiple product teams or multiple games as a platform or tools engineer.
- Familiarity with game development workflows and pain points (understanding the domain helps you build better tools).