VR Shooter Level Designer – Unreal Engine 5 (Hybrid Melbourne/Remote)

Digital Lode

Melbourne

Hybrid

AUD 90.000 - 120.000

Vollzeit

Vor 6 Tagen
Sei unter den ersten Bewerbenden

Eine vollständige Bewerbung in einer Minute

Maßgeschneiderter Lebenslauf und Anschreiben – versandbereit.

Schaffe es an den ATS-Filtern vorbei

Benefits dieser Stelle

Hybrid work model
Footscray studio
Staff events
Remote-friendly

Zusammenfassung

Digital Lode in Melbourne is seeking a Mid-Senior Level Designer to join EyeSpy, a VR shooter project. You will craft immersive environments from greyboxes to final polish in Unreal Engine 5, collaborating with artists, programmers, and designers.

Based in Australia, you will work in a hybrid setup from Footscray or remotely, contributing to level pacing, enemy sightlines, and gameplay flow, with an emphasis on mobile VR constraints and performance.

Qualifikationen

  • A strong portfolio demonstrating level design, action/shooter gameplay, and layout mockups.
  • Solid understanding of game design principles, including flow, pacing, and difficulty balance.
  • Proficiency with Unreal Engine for level creation.
  • Ability to work within mobile VR hardware constraints for standalone devices.
  • Minimum 2 shipped titles as a Level Designer.
  • Excellent cross-disciplinary collaboration with directors, designers, artists, and programmers.
  • Applicants must be based in Australia.

Aufgaben

  • Drive level creation from high-level concepts through a structured 4-pass system, Greybox -> Final.
  • Design, organize, and maintain levels using Unreal Engine's level streaming system.
  • Build environments with modular asset kits, matching snapping units and increments for large-scale spaces.
  • Perform light environment art and scene assembly using modular assets.
  • Iterate on level composition, item placement, scale, and enemy sightlines to align with the visual direction.
  • Collaborate with LD workflows and leverage in-house parametric design tools.
  • Design and iterate on enemy encounters, placements and squad compositions.
  • Work with the Game Director, Game Designer, and AI Programmer to build mission archetypes and flow.
  • Playtest and iterate on pacing, difficulty, and combat balance.
  • Ensure each level feels distinct and supports hero archetypes.
  • Design out missions on the 3D overworld map and define branching paths.
  • Collaborate to map the overall overworld player journey.

Kenntnisse

Portfolio-based level design
Gameplay balancing
Team collaboration
Adaptability

Tools

Unreal Engine
Blueprint scripting

Jobbeschreibung

Digital Lode in Melbourne is seeking a Mid-Senior Level Designer to join EyeSpy, a VR shooter project. You will craft immersive environments from greyboxes to final polish in Unreal Engine 5, collaborating with artists, programmers, and designers.

Based in Australia, you will work in a hybrid setup from Footscray or remotely, contributing to level pacing, enemy sightlines, and gameplay flow, with an emphasis on mobile VR constraints and performance.

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