Senior 3D Artist — Unreal Engine 5 Games (Remote)

Festybay

Sydney

Hybrid

AUD 90,000 - 150,000

Full time

9 days ago

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Benefits offered by this job

Competitive salary
Hybrid work
Office locations in Parramatta & <
EAP access

Job summary

Glitch Productions is seeking a Senior 3D Artist to own asset production from concept to in-game implementation for an upcoming Unreal Engine 5 project. You will create stylised characters, props and environments, working under the Art Director to maintain consistency with the game’s visual style.

The role requires ~5 years of experience in the gaming industry, a strong portfolio, and hands-on experience with Blender or Maya.

Qualifications

  • Fluent written and spoken English is required.
  • Ability to work independently with strong problem-solving skills.
  • Excellent communication and collaboration with team members.
  • Proven track record delivering production-ready 3D assets.

Responsibilities

  • Create high-quality stylised 3D characters, props and environment assets from concept to final production.
  • Handle modelling, UV unwrapping, texturing and material setup.
  • Import and implement assets into Unreal Engine 5.
  • Set up materials, LODs, collision meshes and engine optimisations.
  • Collaborate with designers to block out levels and environments.
  • Deliver polished in-game artwork and maintain art direction consistency.
  • Identify and troubleshoot technical/artistic issues in the game build.
  • Suggest workflow improvements to pipelines and processes.
  • Provide feedback and guidance to other artists.
  • Communicate progress and requirements clearly to the team.

Skills

English fluency
Independent work
Communication
Problem-solving

Tools

Blender
Maya
Unreal Engine 5

Job description

Glitch Productions is seeking a Senior 3D Artist to own asset production from concept to in-game implementation for an upcoming Unreal Engine 5 project. You will create stylised characters, props and environments, working under the Art Director to maintain consistency with the game’s visual style.

The role requires ~5 years of experience in the gaming industry, a strong portfolio, and hands-on experience with Blender or Maya.

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