C++ Game Engine Programmer — Performance & Bugfixes

Big Ant Studios Pty Ltd

City of Melbourne

On-site

AUD 70,000 - 110,000

Full time

14 days+
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Benefits offered by this job

Daily lunches
Myki for public transport
Professional development support

Job summary

Big Ant Studios Pty Ltd in Melbourne is seeking a software engineer to design and implement new systems in C++ and to improve existing engine code. You will self-manage task schedules and coordinate with the production team, fix bugs, and analyze performance issues such as load times and memory usage.

The ideal candidate has a bachelor’s degree in software engineering or computer science, strong C++ skills, familiarity with engine pipelines, and a genuine passion for games.

Qualifications

  • Bachelor’s degree in software engineering, computer science, or equivalent.
  • Very strong C++ skills.
  • Experience in software programming, ideally in the video game industry or relevant experience.
  • Basic knowledge of engine or middleware and associated pipeline.
  • Passionate about playing and making games.
  • Basic knowledge of debugging tools
  • Familiar with speed and memory considerations
  • Familiar with optimisation principles
  • Ability to anticipate and resolve problems
  • Attention to detail
  • Flexibility in organising work
  • Good interpersonal and communication skills
  • Ability to work as part of a team
  • Ability to adapt to change
  • Ability to quickly learn to use new tools
  • Work well with designers and artists to implement the vision of the game
  • Strong verbal and written communication skills

Responsibilities

  • Designing and implementing new systems, while improving existing systems in C++.
  • Self-managing programming task schedule updates and coordinating with the production team.
  • Bug fixing and maintaining the existing Big Ant Engine code base.
  • Analysing and fixing common problems in a game engine, such as load times, memory usage, and performance problems.

Skills

C++
Communication
Teamwork
Debugging
Problem solving

Education

Bachelor’s degree in software engineering
Computer science
Equivalent

Tools

Lua
Python

Job description

Big Ant Studios Pty Ltd in Melbourne is seeking a software engineer to design and implement new systems in C++ and to improve existing engine code. You will self-manage task schedules and coordinate with the production team, fix bugs, and analyze performance issues such as load times and memory usage.

The ideal candidate has a bachelor’s degree in software engineering or computer science, strong C++ skills, familiarity with engine pipelines, and a genuine passion for games.

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