Senior Gameplay Programmer - In-Studio (Melbourne)

Big Ant Studios Pty Ltd

City of Melbourne

On-site

AUD 120,000 - 180,000

Full time

14 days+

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Benefits offered by this job

Daily lunches
Myki for public transport
Professional development support

Job summary

Big Ant Studios Pty Ltd in Melbourne is seeking a Senior Programmer to play a key role in developing and refining our in-house engine for sports titles on consoles and PC. You will collaborate with designers and artists to implement the game's vision and ensure quality across platforms.

The role requires a Bachelor's degree in software engineering or CS, at least 3 years of experience, strong C++ skills, and familiarity with engines or middleware.

Qualifications

  • Bachelor’s degree in software engineering, computer science, or equivalent.
  • Minimum 3 years working experience in programming.
  • Very good understanding of C++.
  • Experience in software programming, ideally in the video game industry or any other relevant experience.
  • Basic knowledge of engine or middleware and associated pipeline.
  • Ability to quickly learn to use new tools.
  • Work well with designers and artists to implement the vision of the game.
  • Strong verbal and written communication skills.
  • LUA knowledge is a massive plus.

Responsibilities

  • Work with designers and artists to implement the game's vision.
  • Contribute to code quality and debugging across the engine and tools.
  • Help optimize performance and memory usage for multi-platform titles.

Skills

C++
LUA
Team collaboration
Debugging
Optimization
Communication
Learning quickly

Education

BSc in CS/SE

Tools

In-house engine
Middleware

Job description

Big Ant Studios Pty Ltd in Melbourne is seeking a Senior Programmer to play a key role in developing and refining our in-house engine for sports titles on consoles and PC. You will collaborate with designers and artists to implement the game's vision and ensure quality across platforms.

The role requires a Bachelor's degree in software engineering or CS, at least 3 years of experience, strong C++ skills, and familiarity with engines or middleware.

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