Unreal Engine C++ Gameplay Engineer — Turn-Based Systems

PlaySide Studios, Ltd

City of Melbourne

On-site

AUD 100,000 - 160,000

Full time

17 hours ago
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Benefits offered by this job

Paid days off
Docklands studio
Parental Leave
EAP
Mentoring
Gym discount
Social events

Job summary

PlaySide Studios in Docklands, Melbourne, is seeking a Software Engineer to implement core C++ gameplay logic in Unreal Engine and connect backend systems to UI assets. You will work across C++ and Blueprints to integrate turn-based features and ensure smooth gameplay flow.

You will collaborate with UI teams to wire backend logic to finished visual components, troubleshoot issues, and contribute to performance optimisations for the UI.

Qualifications

  • Proficient in C++ with game development experience.
  • Experience with Unreal Engine and Blueprint exposure.
  • Strong debugging skills and code readability.

Responsibilities

  • Implement core C++ gameplay features for turn-based mode.
  • Wire backend C++ systems to UI assets via UE Blueprints.
  • Debug issues and optimize UI performance when needed.

Skills

C++
Unreal Engine
Blueprints
UI integration
Debugging
Team communication

Tools

Unreal Engine
UMG
Visual Studio

Job description

PlaySide Studios in Docklands, Melbourne, is seeking a Software Engineer to implement core C++ gameplay logic in Unreal Engine and connect backend systems to UI assets. You will work across C++ and Blueprints to integrate turn-based features and ensure smooth gameplay flow.

You will collaborate with UI teams to wire backend logic to finished visual components, troubleshoot issues, and contribute to performance optimisations for the UI.

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