Senior UX Technical Designer

EPAM Systems

Argentina

Presencial

ARS 2.800.000 - 3.800.000

Jornada completa

hace 24 horas
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Ventajas ofrecidas por este puesto de trabajo

Healthcare benefits
Global career opportunities
Paid time off

Descripción de la vacante

EPAM Systems seeks a Senior UX Technical Designer to support a AAA fighting game project in Unreal Engine 5. The role bridges UX, art, design, and engineering, turning UX flows, prototypes, and visual concepts into polished in‑engine UI experiences.

The project moves from pre-production into production, with evolving UI direction. You will implement UI screens and widgets in UE5, collaborate with UX Designers, UI Engineers, and Artists, and prototype across gameplay contexts.

Formación

  • 3+ years in UX or UI technical design.
  • Experience implementing game UI in Unreal Engine.
  • Hands-on with UMG and Blueprint-based UI workflows.
  • Translate UX flows into functional in-engine UI.
  • Strong layout, interaction design, and UI motion understanding.
  • Collaborate with engineering and design teams.

Responsabilidades

  • Implement UI screens, flows, widgets, animations, and interaction behaviors in Unreal Engine 5.
  • Interpret user flows, wireframes, Figma designs, and HTML prototypes with UX Designers.
  • Partner with UI Engineers to build scalable UI structures.
  • Collaborate with UI Artists to ensure assets are polished in-engine.
  • Prototype and refine frontend UI across gameplay contexts.
  • Support 2D/3D-anchored UI elements and UI motion with Blueprint workflows.
  • Build and maintain UI prefabs, widgets, layouts, and animation states.
  • Validate UI across mobile-centric and multi-platform experiences.

Conocimientos

UX/UI design
Unreal Engine
UMG
Blueprint
Figma
Prototyping
Cross-functional collaboration
UI motion

Herramientas

HTML prototypes
Sequencer
Material/Shader workflows
UE5 CommonUI

Descripción del empleo

We are seeking a Senior UX Technical Designer to support a AAA fighting game project in Unreal Engine 5. Senior

The role bridges UX, art, design, and engineering, helping turn UX flows, prototypes, visual designs, and interaction concepts into polished in-engine UI experiences. The project is currently moving from pre-production into production. UI art direction is semi-established and expected to evolve, so the ideal candidate should be comfortable prototyping, iterating, and helping define implementation patterns as the project matures.

Responsibilities
  • Implement UI screens, flows, widgets, animations, and interaction behaviors directly in Unreal Engine 5
  • Work with UX Designers to interpret user flows, wireframes, Figma designs, HTML prototypes, and design documentation
  • Partner with UI Engineers to create technically sound, scalable, and reusable UI structures
  • Collaborate with UI Artists to ensure assets are integrated accurately and polished in-engine
  • Prototype and refine frontend and in-match UI experiences across gameplay contexts
  • Support 2D UI implementation, including possible 3D-anchored 2D-rendered gameplay UI elements
  • Help implement expressive yet functional UI motion using UMG, Sequencer, materials, and Blueprint-driven workflows
  • Build and maintain UI prefabs, widgets, layouts, animation states, and interaction prototypes
  • Validate UI across mobile-centric and multi-platform experiences within the game ecosystem
  • Work with sound and VFX teams to align UI animations, celebratory moments, input feedback, and visual effects with the broader game style
  • Support production handoff by documenting implementation details, edge cases, interaction rules, and dependencies
  • Contribute to seasonal updates, publishing tasks, and live-service UI iteration
Requirements
  • At least 3 years of professional relevant experience in UX or UI technical design
  • Strong experience implementing game UI within Unreal Engine
  • Hands-on background with UMG and Blueprint-based UI workflows
  • Ability to translate UX flows and visual direction into functional in-engine UI
  • Solid understanding of layout, interaction design, UI motion, animation timing, and responsive behavior
  • Ability to work closely with engineering while staying comfortable with visual and experiential design concerns
  • Practical experience creating prototypes and production-ready UI assets or screens directly in-engine
  • Familiarity with Figma-based design workflows for collaboration and handoff
  • Ability to iterate quickly in a shifting creative and technical environment
  • Strong communication skills and ability to collaborate across UX, art, engineering, design, production, VFX, and sound
  • Good understanding of multi-platform UI constraints, particularly mobile-centric interaction patterns
  • Fluent English communication skills at a B2 level or higher, both written and verbal
Nice to have
  • Hands-on experience with UE5 CommonUI for scalable and platform-aware UI development
  • Background contributing to AAA, live-service, fighting, action, multiplayer, or competitive games
  • Experience working with HTML prototypes or hybrid design-to-engine prototyping workflows
  • Practical experience implementing UI animations using Sequencer and materials
  • Familiarity with supporting live updates, publishing overhead, or seasonal content delivery
  • Exposure to working with evolving design systems or adapting existing design systems to a new project
  • Awareness of approved AI-assisted tools for prototyping, documentation, or production acceleration
We offer
  • International projects with top brands
  • Work with global teams of highly skilled, diverse peers
  • Healthcare benefits
  • Employee financial programs
  • Paid time off and sick leave
  • Upskilling, reskilling and certification courses
  • Unlimited access to the LinkedIn Learning library and 22,000+ courses
  • Global career opportunities
  • Volunteer and community involvement opportunities
  • EPAM Employee Groups
  • Award-winning culture recognized by Glassdoor, Newsweek and LinkedIn
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