Senior Unity VR Engineer

CONEXIONHR

Buenos Aires

À distance

ARS 136 430 000 - 181 906 000

Plein temps

Il y a 7 jours
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Avantages offerts par ce poste

Fully remote role
Flexible hours across European time-z0

Résumé du poste

CONEXIONHR is seeking a Senior Unity Engineer to build the client-side infrastructure of our training platform. You will work hands-on, defining a scalable Unity-based client that connects to a server according to a defined contract, with performance optimization at its core.

The role emphasizes architecture, reusable infrastructure, and collaboration with backend teams, with a fully remote setup across European hours.

Qualifications

  • 5+ years professional Unity and C# experience with shipping complex applications.
  • Portfolio showing architecture and refactoring of large Unity projects.
  • VR development for Android within the last five years, Meta Quest strongly preferred.
  • Experience building generic, reusable infrastructure and frameworks.
  • Comfort working within a defined client-server architecture and with established API contracts.
  • Proactive and adaptable mindset in a fast-paced startup environment.
  • Excellent communication and collaboration skills in English in remote, diverse teams.
  • Genuine interest in using technology to enhance learning and education.

Responsabilités

  • Own and drive key components of the Unity VR client architecture for training simulations and future targets.
  • Build client-side infrastructure that connects to the server according to defined contracts and reflects server-owned state on the device.
  • Co-design the client-server API with the backend and define data contracts.
  • Develop tooling to support content creators and other developers on the platform.
  • Use AI coding assistants as part of day-to-day development and maintain pipelines and validation for reliability.
  • Make pragmatic architectural decisions and manage technical priorities in a fast-paced startup.

Connaissances

Unity
C#
VR development
Android
Client-server architecture
Refactoring large Unity projects
English communication

Description du poste

We’re looking for a Senior Unity Engineer to help build the client-side infrastructure of our training platform. This is not just one-off application work. You will build the client foundation that powers VR training simulations today, and additional client targets over time, connecting it to our server according to a defined client-server architecture. The role demands strong application architecture, on-device services, and performance optimization skills.

The Role

This is a hands-on individual contributor role focused on building and evolving key components of our platform’s client-side architecture. You will build client infrastructure against a defined server-client architecture in which the server owns authoritative simulation state and logic, connecting the client to the server per spec and reflecting server-owned behavior faithfully on the device.

Key Responsibilities
  • Own and drive key components of the Unity VR client architecture so they generalize across training simulations and, over time, additional client targets, rather than serving a single application.
  • Build client-side infrastructure that connects to the server according to defined contracts and reflects server-owned state and behavior on the device.
  • Co-design the client-server API with the backend, defining the data contracts.
  • Develop tooling that supports content creators and other developers working on the platform.
  • Use AI coding assistants as part of day-to-day development, and build and maintain the pipelines and validation that make their output reliable.
  • Make pragmatic architectural decisions and manage technical priorities effectively in a fast-paced, ambiguous startup environment.
Requirements
  • Demonstrated professional Unity and C# experience, ideally 5+ years, with a track record of shipping complex applications or products.
  • A portfolio demonstrating experience architecting and refactoring large-scale Unity projects.
  • VR development for Android within the last five years, Meta Quest strongly preferred.
  • A track record of building generic, reusable infrastructure and frameworks, not just one-off features.
  • Comfort working within a defined client-server architecture and with established API contracts.
  • A proactive and adaptable mindset suited for the dynamic and evolving environment of an early-stage startup.
  • Excellent communication and collaboration skills in English, with experience working effectively in a remote, culturally diverse team.
  • A genuine interest in using technology to enhance learning and education.
Nice To Have
  • Experience targeting additional client platforms such as WebGL.
  • Experience with data-driven or reactive component systems.
What We Offer
  • A high-ownership role with direct influence on product direction, architecture, and user experience, and on company culture.
  • A senior opportunity to build a platform from the ground up and contribute to its growth and commercialization.
  • The flexibility of a fully remote position, with working hours flexible across European time zones rather than tied to US hours.
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