Senior UI Technical Designer (Unreal Engine 5)

EPAM Systems

Argentina

On-site

ARS 136,430,000 - 181,906,000

Full time

8 hours ago
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Benefits offered by this job

Healthcare benefits
Paid time off
Learning & certification courses
Global career opportunities
Volunteer opportunities
LinkedIn Learning access

Job summary

EPAM Systems seeks a Senior UI Technical Designer to translate UX/visual direction into production-ready UI specifications and prototypes for Unreal Engine. You will define flows, interaction behavior, navigation rules, and component standards that ship reliably across platforms and input methods.

You will collaborate daily with client engineers and UI artists to ensure designs are feasible, performant, and in-engine, while iterating based on technical constraints and QA findings.

Qualifications

  • Strong UI/UX foundation with 3+ years shipping digital products or game UI.
  • Expert-level proficiency in Figma (components, variants, auto-layout, handoff-ready docs).
  • Creation of implementation-ready documentation: annotated layouts, interaction notes, state diagrams, acceptance criteria.
  • Practical understanding of Unreal UI constraints and workflows.
  • Familiarity with UMG concepts (layout, anchors, scaling, widget states/animations).
  • Understanding of focus-based navigation and multi-input requirements (controller + keyboard/mouse).
  • Experience designing responsive UI for multiple resolutions/aspect ratios and safe-area considerations.
  • Proficiency in English at an Upper-Intermediate level (B2) or higher.

Responsibilities

  • Define UI flows, user journeys, and interaction models for in-game screens and features; produce clear, implementable specs
  • Build and maintain a scalable UI component system (patterns, components, variants, states) for consistent implementation
  • Author detailed behavior rules: navigation, focus order, back behavior, input handling, error/empty/loading states
  • Collaborate daily with client engineers and UI artists to ensure designs are feasible, performant, and in-engine
  • Support iteration and polish: review implementations, provide actionable feedback, adjust designs per constraints and QA findings

Skills

UI/UX fundamentals
Figma
Documentation
Unreal UI
UMG concepts
Focus-based navigation
Responsive UI
English (B2+)

Job description

We are seeking a Senior UI Technical Designer to turn UX/visual direction into implementable, production-ready UI specifications and prototypes for Unreal Engine. This role bridges design and engineering by defining flows, interaction behavior, navigation rules, and component standards that ship reliably across platforms and input methods.

Responsibilities
  • Define UI flows, user journeys, and interaction models for in-game screens and features; produce clear, implementable specs
  • Build and maintain a scalable UI component system (patterns, components, variants, states) that supports consistent implementation
  • Author detailed behavior rules: navigation/focus order, back behavior, input handling expectations, error/empty/loading states, and edge cases
  • Collaborate daily with client engineers and UI artists to ensure designs are feasible, performant, and consistent in-engine
  • Support iteration and polish: review implementations, provide actionable feedback, and adjust designs based on technical constraints and playtest/QA findings
Requirements
  • Strong UI/UX foundation with 3+ years of experience shipping digital products or game UI
  • Expert-level proficiency in Figma (components, variants, auto-layout, reusable libraries, handoff-ready documentation)
  • Ability to create implementation-ready documentation: annotated layouts, interaction notes, state diagrams, and acceptance criteria
  • Practical understanding of Unreal UI constraints and workflows
  • Familiarity with UMG concepts (layout, anchors, scaling, widget states/animations) enough to design within engine realities
  • Understanding of focus-based navigation and multi-input requirements (controller + keyboard/mouse)
  • Experience designing responsive UI for multiple resolutions/aspect ratios and safe-area considerations
  • Proficiency in English at an Upper-Intermediate level (B2) or higher
Nice to have
  • Experience with UI systems/framework conventions used in Unreal (e.g., screen stacks, activatable views, common navigation patterns)
  • Experience with localization-aware design (string expansion, truncation rules, dynamic layouts)
  • Accessibility/readability considerations (contrast, font sizing, couch-distance UI)
  • Experience working on live products with rapid iteration and frequent releases
We offer
  • International projects with top brands
  • Work with global teams of highly skilled, diverse peers
  • Healthcare benefits
  • Employee financial programs
  • Paid time off and sick leave
  • Upskilling, reskilling and certification courses
  • Unlimited access to the LinkedIn Learning library and 22,000+ courses
  • Global career opportunities
  • Volunteer and community involvement opportunities
  • EPAM Employee Groups
  • Award-winning culture recognized by Glassdoor, Newsweek and LinkedIn
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