Senior 3D Environment Artist UNITY

MJM Intelligent Solutions

United Arab Emirates

On-site

AED 180,000 - 300,000

Full time

5 days ago
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Job summary

MJM Intelligent Solutions seeks an experienced Senior 3D Environment Artist to create game-ready environments in Unity, focusing on modular environments, PBR texturing and real-time optimisation. You will manage lighting, shaders and performance for mobile and high-end targets.

You should blend artistic vision with technical proficiency, delivering complete environments, assets and optimised scenes while collaborating across teams to meet production goals.

Qualifications

  • Experience in creating high quality 3D environment assets for real-time engines.
  • Strong texturing skills using PBR pipelines and texture atlases.
  • Hands-on Unity experience with URP, prefabs, materials and scene management.
  • Ability to light, bake, optimise assets for performance in real-time environments.
  • Familiarity with shaders and visual effects within Unity.
  • Experience with mobile game optimisation and texture memory management.

Responsibilities

  • Environment creation: model modular environments and props, manage UVs and LODs.
  • Texturing and materials: build PBR textures using Substance suite and optimise textures.
  • Unity implementation: assemble scenes in Unity URP with proper asset integration.
  • Lighting: configure baked and real-time lighting, lightmaps and reflection probes.
  • Shaders: develop material effects using Shader Graph and optimise shader code.
  • Performance optimisation: reduce draw calls, batching, GPU instancing and occlusion culling.
  • Profiling: identify bottlenecks with Unity Profiler and Frame Debugger.

Skills

Environment creation
PBR texturing
Unity proficiency
Lighting optimisation
Performance optimisation
Profiling

Tools

Blender
Maya
3ds Max
Substance Painter
Substance Designer
Unity Engine URP
Shader Graph
Unity Profiler

Job description

We are looking for an experienced Senior 3D Environment Artist with strong expertise in environment creation, PBR texturing, lighting and real-time optimisation within Unity.

You should understand both the artistic and technical aspects of game development and be able to independently create, integrate and optimise complete game-ready environments.

Key responsibilities
  • Environment creation: Produce advanced 3D models, modular environments and props, including UV mapping, levels of detail (LODs) and scene composition.
  • Texturing and materials: Create PBR textures and materials using Substance Painter/Designer, with effective use of texture atlases, trim sheets and texture optimisation.
  • Unity implementation: Build and manage environments in Unity, applying an in-depth understanding of the Universal Render Pipeline (URP), prefabs, materials, rendering pipelines, scene management and asset integration.
  • Lighting: Set up and optimise baked and real-time lighting, lightmaps, reflection probes, shadows and post-processing.
  • Shaders: Use Unity Shader Graph to create custom material effects and carry out basic shader optimisation.
  • Performance optimisation: Manage draw calls, batching, GPU instancing, occlusion culling, polygon budgets and texture memory to deliver efficient real-time environments.
  • Profiling: Identify and resolve performance bottlenecks using Unity Profiler and Frame Debugger.
  • Mobile optimisation: Apply mobile game optimisation techniques to maintain visual quality within performance constraints.
Required skills and experience
  • Proficiency in Blender, Maya or 3ds Max.
  • Strong knowledge of Substance Painter/Designer.
  • In-depth experience with Unity Engine and URP.
  • Strong PBR texturing and material creation skills.
  • Experience in lighting, Shader Graph and rendering.
  • Experience in mobile game optimisation.
  • Strong artistic judgement alongside technical knowledge of game development.
  • Ability to independently deliver complete, optimised game environments.
Desirable additional skills
  • Unity High Definition Render Pipeline (HDRP).
  • HLSL.
  • C# scripting.
  • Procedural workflows.
  • Technical art experience.
Portfolio requirements

Applicants must provide examples of complete game-ready environments implemented in Unity, demonstrating strong modelling, texturing, lighting and optimisation skills.


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