Live-Performance Character Animator for AR/VR

Analog

Abu Dhabi

On-site

AED 120,000 - 240,000

Full time

12 days ago

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Job summary

Analog is seeking an Animator who can make characters feel alive in three seconds of motion for real-time 3D, AR and VR experiences. You will animate daily, sitting near riggers, 3D artists and engineers, and delivering into Unity or Unreal as live in-engine motion rather than a rendered pass.

Bring 3–5 years of professional character animation, mastery of Maya, and a showreel showing your contribution. You will collaborate across teams, test rigs, and support motion capture to raise the quality

Qualifications

  • 3–5 years of professional experience as a character/3D animator.
  • Strong keyframe animation skills in Autodesk Maya.
  • Showreel demonstrating polished character/creature performance with clear personal contribution.

Responsibilities

  • Create high-quality keyframe animation for real-time, interactive characters and creatures with strong personality.
  • Animate cycles, transitions, interactions and performance beats to a final standard.
  • Prepare and export animation into Unity, working inside engine and performance budgets.
  • Collaborate with riggers, 3D artists and engineers to unblock animation dependencies.
  • Support motion capture sessions and clean up captured data as needed.
  • Maintain and extend existing animation sets with consistent style.

Skills

Character animation
Keyframe animation
Unity/Unreal experience

Tools

Autodesk Maya

Job description

Analog is seeking an Animator who can make characters feel alive in three seconds of motion for real-time 3D, AR and VR experiences. You will animate daily, sitting near riggers, 3D artists and engineers, and delivering into Unity or Unreal as live in-engine motion rather than a rendered pass.

Bring 3–5 years of professional character animation, mastery of Maya, and a showreel showing your contribution. You will collaborate across teams, test rigs, and support motion capture to raise the quality

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