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Analog is seeking a hands-on Senior Character Rigger to join as an individual contributor. This on-site role focuses on building high-quality, animator-friendly rigs in Autodesk Maya for real-time 3D, AR/VR, and game pipelines.
You will own skeleton setup, skinning, controls, and deformation systems; collaborate with animators and engineers to ensure performance on Unity/Unreal. The ideal candidate ships production rigs and communicates rig decisions clearly.
Analog is seeking a hands-on Senior Character Rigger to join as an individual contributor. This on-site role focuses on building high-quality, animator-friendly rigs in Autodesk Maya for real-time 3D, AR/VR, and game pipelines.
You will own skeleton setup, skinning, controls, and deformation systems; collaborate with animators and engineers to ensure performance on Unity/Unreal. The ideal candidate ships production rigs and communicates rig decisions clearly.