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Analog is seeking a hands-on Senior Character Rigger to join as an individual contributor. This on-site role focuses on building high-quality, animator-friendly rigs in Autodesk Maya for real-time 3D, AR/VR, and game pipelines.
You will own skeleton setup, skinning, controls, and deformation systems; collaborate with animators and engineers to ensure performance on Unity/Unreal. The ideal candidate ships production rigs and communicates rig decisions clearly.
This Full time on site position offers great opportunities for career growth.
We are seeking a hands-on, production-proven Senior Character Rigger to join Analog as an individual contributor. This is a rigging-focused role, centered on building high-quality, animator-friendly rigs in Autodesk Maya for real-time 3D and AR/VR experiences. This position is intended for a specialist rigger who actively builds, debugs, and ships rigs in production. It is not a hybrid Tech Artist or animation systems role. We are open to strong mid-level or senior candidates, provided they are deeply hands-on today.
Applicants must provide a portfolio that clearly demonstrates:
Candidates should be comfortable walking through their rigs and explaining how and why they were built.