Unreal Artist Cape Town

Icrave, LLC

Cape Town

On-site

ZAR 420,000 - 600,000

Full time

11 days ago
Application generator

Stand out for this role — generate a tailored resume and cover letter in about a minute.

Get past ATS filters

Job summary

Journey, a Multidimensional Experience Agency in Cape Town, seeks a Real-Time Unreal Artist for built environments. You will craft interactive, walkthrough-ready worlds that go beyond static arch- viz, enabling stakeholders to navigate spaces before construction.

The role emphasizes collaboration with artists, producers, and leads to optimize workflows, develop immersive environments, and deliver high-fidelity real-time assets with photoreal materials and lighting.

Qualifications

  • 3+ years in real-time 3D environments.
  • Architectural visualization or game environment art background.
  • Strong understanding of architectural scale and construction details.

Responsibilities

  • Work within a team of artists, producers, and leads to improve processes and solve production challenges.
  • Build built environment contexts (people, vehicles, urban scenes, sound, vegetation).
  • Create real-time assets optimized for real-time experiences.
  • Import/cleanup geometry from Revit, Rhino, or 3ds Max using pipelines.
  • Implement LODs, nanite geometry, and texture atlasing for 60+ FPS on PC/VR/Pixel Streaming.
  • Master lighting with Lumen and ray-tracing for accurate sun studies and interiors.
  • Create high-quality PBR materials for glass, concrete, wood, and metal.

Tools

3ds Max
Blender
Houdini
Maya
Revit
Rhino
SketchUp
Substance 3D Painter/Designer
Quixel Mixer

Job description

A Real-Time Unreal Artist for the Built Environment (Architecture, Engineering, and Construction - AEC) is a specialized role that bridges the gap between traditional architectural design and high-end game engine technology.

Unlike a traditional "arch-viz" artist who produces static renders, a Real-Time Artist builds interactive, live-navigable worlds that allow stakeholders to walk through a building before a single brick is laid.

Specific Studio

Squint/Opera, a Journey studio, specialises in immersive, interactive experiences and visually compelling content that bridge the digital and physical for architecture, urban planning, and cultural projects.

We're the innovators behind the Empire State Building Observatory's digital reinvention, creating over 40 unique exhibits that transform 10,000 square feet into an interactive journey through history and architecture. At Battersea Power Station, we designed Lift 109, an immersive ascent experience that melds cutting-edge animations, interactive elements, and spatial soundscapes to breathe new life into London's iconic landmark.

For Qiddiya City, we pushed the boundaries of virtual production, crafting a revolutionary campaign that ignited global excitement for Saudi Arabia's visionary sports and entertainment mega-development. And in 2025 we redefined the way a nation tells its story through the Kingdom of Saudi Pavilion at World Expo 2025, where history, culture, and innovation converge with cutting edge storytelling and technology.

Key Responsibilities

The essential functions include, but are not limited to:

  • Work within a team of artists, producers, and leads, finding ways to improve the process, align on requirements, and have a solutions-based approach to problem-solving and production.
  • Build out "built environment" contexts, including people, vehicles, urban surroundings, urban activation (coffee shops, stores, etc), sound layout, and realistic vegetation.
  • Create real-time assets that are optimised for real-time experiences.
  • Import and clean up complex geometry from Revit, Rhino, or 3ds Max using pipeline tools and workflows.
  • Optimization: Implement LODs (Level of Detail), nanite geometry, and texture atlasing to ensure smooth frame rates (60+ FPS) on target hardware (PC, VR, or Pixel Streaming).
  • Lighting: Master Lumen (real-time global illumination) and ray-tracing to simulate accurate sun studies and interior artificial lighting.
  • Create high-quality, physically based rendering (PBR) materials that accurately represent glass, concrete, wood, and metal.
Candidate Skills & Qualifications:
Technical Skills
  • Modeling/DCC: Proficiency in 3ds Max, Blender, Houdini or Maya.
  • BIM/CAD Knowledge: Familiarity with Revit, Rhino, or SketchUp workflows.
  • Adobe Substance 3D Painter/Designer and Quixel Mixer.
Professional Experience
  • 3+ years of relevant experience with real-time 3D environments.
  • 3–5+ years in architectural visualization or game environment art.
  • A strong understanding of architectural scale, construction details, and "FF&E" (Furniture, Fixtures, and Equipment).
  • A "Real-Time Reel" showing interactive walkthroughs (not just static renders) is essential.
  • Strong creative background
  • Strong communication skills, keeping in touch with colleagues across multiple sites
  • Able to confidently communicate creative needs to technical personnel and vice versa
  • Passionate about real-time 3D, AR, VR, Games, Virtual Production
  • Ability to understand conflicting viewpoints and resolve issues
  • Approachable, flexible, adapts well to changing priorities
  • Perseverance when faced with difficulties

Contract: Full time, Fixed Term contract

Location: Cape Town

Salary Pay Range

R420,000 - R600,000 ZAR

About Journey

The Multidimensional Experience Agency

Journey is a global design and innovation agency shaping the future through multidimensional experiences (MDX) that connect people, brands, and culture.

Our layered MDX approach crafts story-driven, sensory-rich engagement across physical, immersive, digital, and virtual spaces—fuelledby creative and technological innovation.

Born from a legacy of pioneering studios, Journey blends strategic thinking with deep creativeexpertiseto deliver solutions across industries.

Journey’s MDX approach fuels growth and forges lasting value for audiences and partners, by creating cultural connections that resonate with impact.

Get your free, confidential resume review.
or drag and drop your file here.
Similar jobs

Similar jobs worth comparing

Unreal Artist
Unreal Artist

Journey • Cape Town

On-site
ZAR 420,000 - 600,000
Real-Time Unreal Artist for Immersive Architecture
Real-Time Unreal Artist for Immersive Architecture

Icrave, LLC • Cape Town

On-site
ZAR 420,000 - 600,000
Augmented Reality Experience Designer Job Vacancy in Johannesburg, South Africa – Digital Media and Immersive Technology
Augmented Reality Experience Designer Job Vacancy in Johannesburg, South Africa – Digital Media and Immersive Technology

Immerse Africa • Johannesburg

Hybrid
ZAR 1,400 - 2,000
Comprehensive health insurance
Performance-based bonuses
Professional development stipend
+2
Concept Artist - Environment Design
Concept Artist - Environment Design

Placements24 • Gqeberha

Hybrid
ZAR 420,000 - 640,000
Competitive salary
Hybrid work model
Health & wellness
+2
Digital Delivery Modeler – Structures
Digital Delivery Modeler – Structures

SMEC • Randburg

On-site
ZAR 400,000 - 600,000
Opportunities for learning and growth
Supportive workplace culture
Real-Time Unreal Artist for Immersive Architecture
Real-Time Unreal Artist for Immersive Architecture

Journey • Cape Town

On-site
ZAR 420,000 - 600,000
Intermediate-Senior 3D Artist
Intermediate-Senior 3D Artist

PRR Recruitment Services • Randburg

On-site
ZAR 350,000 - 650,000
3D Animator & Modeler
3D Animator & Modeler

Placements24 • Pretoria

Hybrid
ZAR 420,000 - 660,000
Competitive salary
Medical and dental insurance
Remote work options
+1
3D Artist (Blender & Real-Time Specialist)
3D Artist (Blender & Real-Time Specialist)

Talent Shore • South Africa

Remote
ZAR 400,000 - 500,000
Architectural Technologist
Architectural Technologist

Hatch • Johannesburg

On-site
ZAR 420,000 - 780,000