Senior VFX Engineer - Remote Unity Real-Time Tech

Jobgether SRL

South Africa

À distance

ZAR 1 000 000 - 1 800 000

Plein temps

Il y a 5 jours
Soyez parmi les premiers à postuler
Générateur de candidature

Une candidature complète en une minute — un CV et une lettre de motivation personnalisés, prêts à envoyer.

Passez les filtres ATS

Avantages offerts par ce poste

Fully remote work
Annual team retreats
Flexible contract options
Competitive compensation

Résumé du poste

Lever, Inc. is seeking a Senior VFX Engineer in South Africa to own real-time VFX technology within a major Unity3D game project.

You will work across VFX, Technical Art, Rendering, and Engineering to translate creative concepts into scalable, production-ready solutions. You will prototype rendering techniques, build shader-based effects, optimize for mobile and performance-constrained platforms, and collaborate with artists and engineers to balance visual ambition with efficiency.

Qualifications

  • Strong experience with HLSL shader programming and real-time VFX development.
  • Fluency with node-based shader tools such as Unity Shader Graph, Amplify, or similar technologies.
  • Strong knowledge of real-time rendering concepts, including blending, transparency, sorting, depth, instancing, and Scriptable or custom render pipelines.
  • Proven experience shipping particle-based effects in Unity, including Shuriken or equivalent systems.
  • Hands-on experience with mesh particles, trails, flipbooks, shader-driven effects, and procedural VFX techniques.
  • Experience designing scalable runtime systems for high-frequency effects, including pooling, batching, prioritization, and performance budgeting.
  • Strong C# programming skills, ideally within gameplay, engine, or performance-critical systems.
  • Experience with ECS/DOTS, Jobs, Burst, or equivalent performance-oriented architectures is strongly preferred.
  • Strong understanding of mobile GPU optimization, including overdraw, half precision, texture and memory budgets, shader variants, and runtime constraints.
  • Experience creating Unity Editor tooling such as custom inspectors, property drawers, asset processors, and batch tools.
  • Understanding of Metal, Vulkan, and GLES, including platform-specific graphics limitations and shader or PSO warmup considerations.
  • Strong communication and collaboration skills, with the ability to work effectively across artistic and engineering disciplines.
  • Fluent English.

Responsabilités

  • Develop scalable runtime systems for high-frequency gameplay effects, including pooling, shared emitters, batching, prioritization, and effect budgets.
  • Design and implement shaders using HLSL, Shader Graph, Amplify, or comparable technologies.
  • Build and optimize particle-based effects using mesh particles, trails, flipbooks, procedural techniques, and GPU-driven approaches.
  • Create artist-facing Unity tools, including custom inspectors, validators, asset processors, batch workflows, and reusable production utilities.
  • Optimize VFX for mobile and other performance-constrained platforms, with a focus on GPU performance, memory usage, overdraw, shader complexity, and runtime efficiency.
  • Collaborate closely with VFX Artists, Technical Artists, Gameplay Engineers, and Rendering Engineers to translate creative requirements into robust technical solutions.
  • Prototype new rendering and VFX approaches, validate their technical feasibility, and bring successful solutions through to production.
  • Establish reusable templates, workflows, documentation, and technical standards that improve the efficiency and consistency of the wider VFX team.
  • Act as a bridge between artistic and engineering disciplines, making informed technical decisions that balance visual quality, scalability, and performance.
  • Review and improve existing systems while leaving behind clean, maintainable technology that benefits the broader team.

Connaissances

HLSL shader programming
Unity Shader Graph
Amplify
C# programming
ECS/DOTS
Shader-driven effects
Mobile GPU optimization
Unity Editor tooling
Performance optimization
Metal/Vulkan/GLES understanding
Shader/PSO warmup considerations
English communication

Outils

Amplify

Description du poste

Lever, Inc. is seeking a Senior VFX Engineer in South Africa to own real-time VFX technology within a major Unity3D game project.

You will work across VFX, Technical Art, Rendering, and Engineering to translate creative concepts into scalable, production-ready solutions. You will prototype rendering techniques, build shader-based effects, optimize for mobile and performance-constrained platforms, and collaborate with artists and engineers to balance visual ambition with efficiency.

Obtenez votre examen gratuit et confidentiel de votre CV.

ou faites glisser et déposez votre fichier ici.

Similar jobs

Postes similaires à comparer

Senior VFX Engineer - Remote Real-Time Unity Rendering Lead
Senior VFX Engineer - Remote Real-Time Unity Rendering Lead

Jobgether SRL • Afrique du Sud

À distance
ZAR 900 000 - 1 500 000
Ownership-focused role
Cross-team collaboration
Fully remote work
+1
Senior VFX Engineer
Senior VFX Engineer

Jobgether SRL • Afrique du Sud

Sur place
ZAR 1 000 000 - 1 800 000
Fully remote work
Annual team retreats
Flexible contract options
+1
Senior VFX Engineer
Senior VFX Engineer

Jobgether SRL • Afrique du Sud

À distance
ZAR 900 000 - 1 500 000
Ownership-focused role
Cross-team collaboration
Fully remote work
+1
Remote Senior VFX Artist: Real-Time Visual Mastery
Remote Senior VFX Artist: Real-Time Visual Mastery

Placements24 • Richards Bay

Hybride
ZAR 480 000 - 720 000
Competitive salary
Fully remote
Health benefits
+2
Senior VFX Artist — Real-Time Game Effects Master
Senior VFX Artist — Real-Time Game Effects Master

Placements24 • Rustenburg

Hybride
ZAR 900 000 - 1 200 000
Bonuses
Health insurance
PTO
+2
Lead VFX Artist - Hybrid, Real-Time Game Effects
Lead VFX Artist - Hybrid, Real-Time Game Effects

Placements24 • Pretoria

Hybride
ZAR 900 000 - 1 300 000
Hybrid work arrangement promoting work
Health, dental, and vision insurance
Senior VFX Artist - Hybrid, Bonus & Growth
Senior VFX Artist - Hybrid, Bonus & Growth

Placements24 • Gqeberha

Hybride
ZAR 700 000 - 1 100 000
Hybrid work model
Health insurance
Paid time off
+1
Remote Senior VFX Artist
Remote Senior VFX Artist

Placements24 • Richards Bay

Hybride
ZAR 480 000 - 720 000
Competitive salary
Fully remote
Health benefits
+2
Senior VFX Artist: Real-Time Effects Lead & Mentor
Senior VFX Artist: Real-Time Effects Lead & Mentor

Placements24 • East London

Sur place
ZAR 600 000 - 900 000
Bonus
Health insurance
Dental insurance
+4
Senior Technical Artist
Senior Technical Artist

Placements24 • Pretoria

Hybride
ZAR 900 000 - 1 300 000
Competitive salary
Fully remote
Health insurance
+2