Senior VFX Engineer - Remote Real-Time Unity Rendering Lead

Jobgether SRL

South Africa

À distance

ZAR 900 000 - 1 500 000

Plein temps

Il y a 2 jours
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Avantages offerts par ce poste

Ownership-focused role
Cross-team collaboration
Fully remote work
Flexible contracts

Résumé du poste

Jobgether SRL is seeking a Senior VFX Engineer based in South Africa to own and develop real-time visual effects within a Unity3D project. You will blend shader development, particle systems, and runtime architecture to deliver scalable, production-ready solutions.

You will collaborate with VFX Artists, Technical Artists and Gameplay Engineers to translate creative concepts into robust technical implementations while optimizing for performance and cross-platform support.

Qualifications

  • Strong professional experience with HLSL shader programming and real-time VFX development.
  • 8

Responsabilités

  • Develop scalable runtime systems for high-frequency gameplay effects, including pooling, shared emitters, batching, prioritization, and effect budgets.
  • Design and implement shaders using HLSL, Shader Graph, Amplify, or comparable technologies.
  • Build and optimize particle-based effects using mesh particles, trails, flipbooks, procedural techniques, and GPU-driven approaches.
  • Create artist-facing Unity tools, including custom inspectors, validators, asset processors, batch workflows, and reusable production utilities.
  • Optimize VFX for mobile and other performance-constrained platforms, with a focus on GPU performance, memory usage, overdraw, shader complexity, and runtime efficiency.
  • Collaborate closely with VFX Artists, Technical Artists, Gameplay Engineers, and Rendering Engineers to translate creative requirements into robust technical solutions.
  • Prototype new rendering and VFX approaches, validate their technical feasibility, and bring successful solutions through to production.
  • Establish reusable templates, workflows, documentation, and technical standards that improve the efficiency and consistency of the wider VFX team.
  • Act as a bridge between artistic and engineering disciplines, making informed technical decisions that balance visual quality, scalability, and performance.
  • Review and improve existing systems while leaving behind clean, maintainable technology that benefits the broader team.

Connaissances

HLSL
Shader Graph
Unity
C# scripting
ECS/DOTS
GPU optimization
Mobile optimization
Shuriken

Outils

Unity Editor
Amplify Shader Editor
Shader Graph
C#
DOTS

Description du poste

Jobgether SRL is seeking a Senior VFX Engineer based in South Africa to own and develop real-time visual effects within a Unity3D project. You will blend shader development, particle systems, and runtime architecture to deliver scalable, production-ready solutions.

You will collaborate with VFX Artists, Technical Artists and Gameplay Engineers to translate creative concepts into robust technical implementations while optimizing for performance and cross-platform support.

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