About the Role
Our client, a leading game development studio based in Bloemfontein, is seeking a highly experienced Senior Technical Artist with a specialization in Unreal Engine to join their innovative team. This critical role bridges the gap between art and engineering, focusing on optimizing assets, developing workflows, and implementing cutting-edge techniques within the Unreal Engine environment. You will play a key part in ensuring the visual fidelity and performance of our games, working closely with both art and programming departments. This is a fantastic opportunity to contribute your expertise to exciting projects and influence the technical direction of art assets in Bloemfontein, Free State. We are looking for a problem-solver with a strong artistic sensibility and a deep understanding of real-time rendering, shader creation, and pipeline optimization. The ideal candidate will be adept at creating efficient, high-quality art assets and tools for a demanding AAA production environment.
Key Responsibilities
- Develop, optimize, and implement high-quality game assets (meshes, textures, materials) within Unreal Engine.
- Create and maintain efficient shaders, materials, and lighting setups in Unreal Engine.
- Develop and refine art pipelines and tools to improve workflow efficiency for the art team.
- Collaborate with artists to ensure assets meet technical requirements and performance targets.
- Work with programmers to troubleshoot engine-specific issues and implement technical solutions.
- Profile and optimize game performance related to art assets, ensuring smooth frame rates and efficient memory usage.
- Create documentation for art pipelines, tools, and engine best practices.
- Mentor junior technical artists and share knowledge across the team.
- Stay current with the latest developments in Unreal Engine and real-time graphics technology.
Requirements
- Minimum of 5 years of experience as a Technical Artist in the game industry, with a strong focus on Unreal Engine.
- Proven experience in creating and optimizing high-fidelity assets for real-time rendering.
- Expertise in Unreal Engine 4/5, including its material editor, lighting systems, and performance profiling tools.
- Strong understanding of 3D modeling (e.g., Maya, 3ds Max), texturing (e.g., Substance Painter/Designer), and engine-specific tools.
- Proficiency in scripting languages (e.g., Python, Blueprint) for tool development.
- Excellent problem-solving skills and ability to work collaboratively with cross-functional teams in Free State.
- Strong communication and documentation skills.
- A keen eye for visual quality and detail.
- Bachelor's degree in Computer Graphics, Game Development, or a related field, or equivalent industry experience.
Benefits
- Competitive salary and bonus structure.
- Comprehensive medical, dental, and vision coverage.
- Generous annual leave and paid holidays.
- A dynamic and collaborative work environment in Bloemfontein.
- Opportunities for career advancement and professional growth.
- Access to leading-edge technology and tools.
- Hybrid work model offering a balance between in-office and remote work.