About the Role
Our client, a rapidly growing game development studio based in Bloemfontein, Free State , is seeking a skilled Lead Technical Artist. This crucial role bridges the gap between art and technology, ensuring that visually stunning game assets are optimized for performance and seamlessly integrated into the game engine. You will lead a team of technical artists, establish best practices for asset creation and optimization, and develop custom tools and pipelines to enhance efficiency. This is an excellent opportunity for a seasoned technical artist to take on a leadership role and make a significant impact on the development of high-quality games in our Bloemfontein studio.
Key Responsibilities
- Lead and mentor a team of technical artists, providing guidance on asset optimization and workflow.
- Develop, maintain, and improve art pipelines and tools for 3D asset creation and integration.
- Work closely with art and engineering teams to troubleshoot and resolve technical issues related to art assets.
- Optimize 3D models, textures, shaders, and animations for real-time rendering across multiple platforms.
- Implement and manage art asset workflows within the game engine (e.g., Unreal Engine, Unity).
- Develop and maintain technical art documentation and best practice guidelines.
- Research and implement new technologies and techniques to improve art performance and visual fidelity.
- Collaborate on shader development and material creation.
- Conduct regular performance analysis and profiling of art assets.
- Contribute to art asset creation when necessary, focusing on technical implementation.
Requirements
- Minimum 7 years of experience in technical art for video games, with at least 3 years in a lead or senior role.
- Proficiency in 3D modeling software (e.g., Maya, 3ds Max, Blender) and texturing tools (e.g., Substance Painter, Photoshop).
- Strong understanding of real-time rendering techniques, shaders, and materials.
- Experience with game engines such as Unreal Engine or Unity, including their asset pipelines.
- Proficiency in scripting languages (e.g., Python, MEL) for tool development.
- Excellent problem-solving skills and the ability to diagnose and fix complex technical issues.
- Strong communication and leadership skills, with the ability to mentor and guide team members.
- Knowledge of performance optimization techniques for various platforms.
- A strong portfolio demonstrating technical art skills and pipeline development.
- Bachelor's degree in Computer Graphics, Game Design, or a related field, or equivalent professional experience.
Benefits
- competitive salary
- comprehensive health and wellness benefits
- performance-based incentives
- opportunities for career advancement
- collaborative and innovative work environment in Bloemfontein
- access to state-of-the-art technology
- regular team events
- work-life balance and ample paid time off
- professional development stipends
- support for attending industry conferences