Lead Technical Artist

Placements24

Upington

Híbrido

ZAR 900 000 - 1 500 000

Tempo integral

Há 4 dias
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Vantagens oferecidas por esta oferta de emprego

Hybrid work model
Professional development opportunities
Industry event attendance

Resumo da oferta

Placements24 in Upington, Northern Cape, seeks a Lead Technical Artist to bridge art creation and engine implementation. You will define pipelines and tools, lead a team, and ensure high visual fidelity and performance across assets for cutting-edge games.

The role blends hands-on asset work with leadership, requiring strong shader, material, and engine proficiency in Unreal Engine or Unity. Upington studio with hybrid collaboration is offered.

Qualificações

  • At least 6 years of experience in technical art for games with a leadership track record.
  • Portfolio showcasing relevant work and leadership capabilities.
  • Strong understanding of shaders, materials, lighting, and real-time rendering.
  • Experience with scripting languages (Python, MEL, C#).
  • Ability to optimize assets for performance and memory constraints.

Responsabilidades

  • Lead the technical art team, providing direction, mentorship, and support.
  • Develop, implement, and maintain efficient art pipelines and workflows for 3D asset creation.
  • Optimize 3D assets for real-time rendering to meet performance targets.
  • Create and manage shaders, materials, and visual effects within the engine.
  • Develop and maintain tools and scripts to improve art production efficiency.
  • Collaborate with designers, programmers, and artists to resolve technical art challenges.
  • Establish and enforce technical art standards and best practices.

Conhecimentos

Technical leadership
Mentorship
Communication
Problem-solving

Formação académica

Bachelors in Computer Graphics / Game Development or related

Ferramentas

Maya
3ds Max
Blender
Substance Painter/Designer
Photoshop
Unreal Engine
Unity
Python
MEL
C# scripting

Descrição da oferta de emprego

About the Role

Our client, a dynamic and innovative game development studio renowned for its visually stunning games, is seeking an experienced Lead Technical Artist to join their talented team in **Upington, Northern Cape**. This pivotal role requires a blend of artistic talent and technical expertise, bridging the gap between art creation and game engine implementation. You will be instrumental in defining and optimizing art pipelines, tools, and workflows to ensure the efficient creation of high-quality game assets. The ideal candidate will possess a deep understanding of 3D modeling, texturing, rigging, animation, and game engine technology (e.g., Unreal Engine, Unity). You will lead a team of technical artists, providing guidance, mentorship, and ensuring adherence to technical and artistic standards. This hybrid role allows for collaboration in our **Upington** studio while offering flexibility for focused individual work. Your contributions will directly impact the visual fidelity and performance of our client's acclaimed game titles.

Key Responsibilities
  • Lead the technical art team, providing direction, mentorship, and support.
  • Develop, implement, and maintain efficient art pipelines and workflows for 3D asset creation.
  • Optimize 3D assets (models, textures, animations) for real-time rendering in game engines, ensuring performance targets are met.
  • Create and manage shaders, materials, and visual effects within the game engine.
  • Develop and maintain tools and scripts to improve art production efficiency.
  • Collaborate closely with game designers, programmers, and other artists to resolve technical art challenges.
  • Establish and enforce technical art standards and best practices across the art department.
  • Troubleshoot technical issues related to asset integration and engine performance.
  • Stay current with emerging technologies and industry trends in technical art and game development.
Requirements
  • A minimum of 6 years of experience in technical art for games, with a portfolio demonstrating relevant work and leadership capabilities.
  • Proficiency in industry-standard 3D software (e.g., Maya, 3ds Max, Blender), texturing tools (e.g., Substance Suite, Photoshop), and engines (e.g., Unreal Engine, Unity).
  • Strong understanding of shaders, materials, lighting, and real-time rendering techniques.
  • Experience with scripting languages (e.g., Python, MEL, C#).
  • Proven ability to optimize assets for performance and memory constraints.
  • Excellent problem-solving, communication, and leadership skills.
  • Experience managing and mentoring a team of technical artists.
  • A degree or equivalent qualification in Computer Graphics, Game Development, or a related field is advantageous.
Benefits
  • Competitive salary and performance-based incentives.
  • Hybrid work model offering flexibility.
  • Opportunities for professional development, training, and attending industry events.
  • A collaborative and creative work environment in **Upington**.
  • The chance to work on exciting, visually cutting-edge game projects.
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