Senior Technical Artist - Shader Development & Optimization

Placements24

Randburg

Hybrid

ZAR 700.000 - 1.200.000

Vollzeit

vor 36 Stunden
Sei unter den ersten Bewerbenden

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Zusammenfassung

Placements24 is seeking a Senior Technical Artist focused on shader development and optimization for a cutting-edge game studio. Work remotely, collaborating with artists and developers to deliver visually stunning assets across platforms.

The role requires 5+ years in game tech art, strong HLSL/GLSL skills, and hands-on experience with Unreal or Unity shader pipelines, PBR workflows, and performance profiling. A portfolio is essential.

Qualifikationen

  • 5+ years in game tech art focusing on shader development and optimization.
  • Proven expertise in writing and debugging shaders using HLSL, GLSL or similar languages.
  • Proficiency with shader development environments in major game engines (Unreal/Unity).
  • Strong understanding of real-time rendering, PBR workflows and material properties.
  • Experience with performance profiling tools for art assets.
  • Scripting knowledge (Python, MEL) for tooling is desirable.
  • Excellent problem-solving and communication skills, with ability to explain complex concepts.
  • A portfolio showcasing shader work, optimization examples and pipeline tools.
  • Ability to excel in a fully remote work environment.

Aufgaben

  • Develop and implement high-quality shaders for rendering features using shader languages and engine tools.
  • Optimize art assets and shaders for performance across target platforms.
  • Collaborate with artists to translate visual requirements into technical solutions.
  • Work closely with programmers to integrate shaders and art pipelines into the engine.
  • Troubleshoot and resolve materials, rendering, and asset integration issues.
  • Develop and maintain tools and scripts to improve art production pipelines.
  • Research and implement new rendering techniques to enhance quality.
  • Create detailed technical documentation for shaders, tools, and workflows.
  • Contribute to the overall art technical direction and strategy.

Kenntnisse

Shader development
HLSL/GLSL
Unreal/Unity shader tools
PBR workflows
Performance profiling
Python
MEL
Art-technical collaboration
Portfolio showcase
Remote work

Tools

Unreal Engine
Unity
Shader Graph

Jobbeschreibung

About the Role

Our client, a cutting-edge game development studio, is seeking an experienced Senior Technical Artist specializing in shader development and optimization. This critical role bridges the gap between art and engineering, ensuring that visually stunning assets are delivered efficiently across various platforms. You will be responsible for creating complex shaders, optimizing art pipelines, and collaborating with both artists and programmers to solve technical challenges. The ideal candidate possesses a strong understanding of real-time rendering, shader languages, and optimization techniques, coupled with a keen artistic eye. This is a fully remote position, allowing you to contribute your expertise from anywhere while working on exciting projects for a studio known for its innovation and quality. We are particularly interested in candidates who can bring a deep understanding of visual fidelity and performance optimization for games targeted at Randburg, Gauteng, ZA and international markets.

Key Responsibilities
  • Develop and implement high-quality shaders for various rendering features (e.g., materials, lighting, post-processing) using shader languages (HLSL/GLSL) and engine-specific tools (e.g., Unreal Engine's Material Editor, Unity's Shader Graph).
  • Optimize art assets and shaders for performance, ensuring efficient memory usage and frame rates across target platforms.
  • Collaborate with artists to understand their needs and provide technical solutions for achieving desired visual outcomes.
  • Work closely with programmers to integrate shaders and art pipelines into the game engine.
  • Troubleshoot and resolve technical issues related to materials, rendering, and asset integration.
  • Develop and maintain tools and scripts to improve the efficiency of art production pipelines.
  • Research and implement new rendering techniques and technologies to enhance visual quality.
  • Create detailed technical documentation for shaders, tools, and workflows.
  • Contribute to the overall art technical direction and strategy.
Requirements
  • A minimum of 5 years of experience as a Technical Artist in the game industry, with a strong focus on shader development and optimization.
  • Proven expertise in writing and debugging shaders using HLSL, GLSL, or similar languages.
  • Proficiency with shader development environments in major game engines like Unreal Engine or Unity.
  • Strong understanding of real-time rendering principles, PBR workflows, and material properties.
  • Experience with performance profiling tools and techniques for art assets.
  • Proficiency in scripting languages (e.g., Python, MEL) for tool development is highly desirable.
  • Excellent problem-solving skills and a methodical approach to technical challenges.
  • Strong communication and collaboration skills, with the ability to explain complex technical concepts clearly.
  • A portfolio showcasing shader work, optimization examples, and pipeline tools.
  • Ability to excel in a fully remote work environment.
Benefits
  • This fully remote role offers a highly competitive salary, comprehensive benefits, and the opportunity to work on visually impressive game titles. Our client provides a supportive and collaborative remote culture, fostering continuous learning and professional growth. You'll have access to cutting-edge technology and the chance to make a significant impact on the visual quality and performance of our games, with projects often aligned with the market in Randburg, Gauteng, ZA .
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