About the Role
Our client, a cutting-edge game development studio, is seeking an experienced Senior Technical Artist specializing in shader development and optimization. This critical role bridges the gap between art and engineering, ensuring that visually stunning assets are delivered efficiently across various platforms. You will be responsible for creating complex shaders, optimizing art pipelines, and collaborating with both artists and programmers to solve technical challenges. The ideal candidate possesses a strong understanding of real-time rendering, shader languages, and optimization techniques, coupled with a keen artistic eye. This is a fully remote position, allowing you to contribute your expertise from anywhere while working on exciting projects for a studio known for its innovation and quality. We are particularly interested in candidates who can bring a deep understanding of visual fidelity and performance optimization for games targeted at Randburg, Gauteng, ZA and international markets.
Key Responsibilities
- Develop and implement high-quality shaders for various rendering features (e.g., materials, lighting, post-processing) using shader languages (HLSL/GLSL) and engine-specific tools (e.g., Unreal Engine's Material Editor, Unity's Shader Graph).
- Optimize art assets and shaders for performance, ensuring efficient memory usage and frame rates across target platforms.
- Collaborate with artists to understand their needs and provide technical solutions for achieving desired visual outcomes.
- Work closely with programmers to integrate shaders and art pipelines into the game engine.
- Troubleshoot and resolve technical issues related to materials, rendering, and asset integration.
- Develop and maintain tools and scripts to improve the efficiency of art production pipelines.
- Research and implement new rendering techniques and technologies to enhance visual quality.
- Create detailed technical documentation for shaders, tools, and workflows.
- Contribute to the overall art technical direction and strategy.
Requirements
- A minimum of 5 years of experience as a Technical Artist in the game industry, with a strong focus on shader development and optimization.
- Proven expertise in writing and debugging shaders using HLSL, GLSL, or similar languages.
- Proficiency with shader development environments in major game engines like Unreal Engine or Unity.
- Strong understanding of real-time rendering principles, PBR workflows, and material properties.
- Experience with performance profiling tools and techniques for art assets.
- Proficiency in scripting languages (e.g., Python, MEL) for tool development is highly desirable.
- Excellent problem-solving skills and a methodical approach to technical challenges.
- Strong communication and collaboration skills, with the ability to explain complex technical concepts clearly.
- A portfolio showcasing shader work, optimization examples, and pipeline tools.
- Ability to excel in a fully remote work environment.
Benefits
- This fully remote role offers a highly competitive salary, comprehensive benefits, and the opportunity to work on visually impressive game titles. Our client provides a supportive and collaborative remote culture, fostering continuous learning and professional growth. You'll have access to cutting-edge technology and the chance to make a significant impact on the visual quality and performance of our games, with projects often aligned with the market in Randburg, Gauteng, ZA .