Senior Technical Artist - Real-time Rendering Specialist

Placements24

Mossel Bay

Hybrid

ZAR 700,000 - 1,000,000

Full time

36 hours ago
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Benefits offered by this job

Performance bonus
Health insurance
Dental insurance
Vision insurance
Paid time off
Cutting-edge projects
Advanced hardware
Professional growth
Collaborative culture
Retirement plan
Wellness program
Project completion bonuses

Job summary

Placements24 invites applications for a Senior Technical Artist role based in Mossel Bay, Western Cape. The role focuses on bridging art and engineering to optimize real-time visuals and performance.

You will develop shaders, refine rendering pipelines, and build tools for the art team. You will collaborate with artists and engineers across Unreal Engine or Unity, profiling and optimizing scenes for multiple platforms while advancing real-time graphics capabilities within a forward-thinking

Qualifications

  • Extensive experience as Technical Artist focused on real-time rendering.
  • Proficient in shader languages and material editors.
  • Experience with Unreal Engine or Unity in production pipelines.
  • Strong scripting ability in Python, C#, or C++.
  • Solid 3D art fundamentals including lighting and texturing.
  • Experience profiling and optimizing real-time performance.
  • Excellent debugging and problem-solving skills.
  • Strong cross-functional collaboration and communication.
  • Portfolio demonstrating high-quality real-time graphics.

Responsibilities

  • Develop and optimize high-performance shaders for real-time engines.
  • Create and maintain art pipelines, tools, and workflows.
  • Collaborate with artists and engineers to solve tech challenges.
  • Profile and optimize scenes for target platforms.
  • Implement rendering features ensuring visual quality and stability.
  • Develop custom tools to automate tasks.
  • Provide technical guidance to the art team on best practices.
  • Research and implement new real-time rendering techniques.

Skills

Real-time rendering
Shader programming
Unreal Engine
Unity
Python
C#
C++
3D art fundamentals
Profiling tools
Problem solving

Education

Bachelor's degree in Computer Science/Graphics/Design or related field

Tools

Shader Graph
HLSL
GLSL
Python scripting
C# scripting
C++ scripting
Unreal Engine
Unity

Job description

About the Role

Our client, a leader in interactive visualization and simulation technologies, is seeking a highly skilled Senior Technical Artist with a specialization in real-time rendering to join their forward-thinking team in Mossel Bay, Western Cape . This role is pivotal in bridging the gap between art and engineering, focusing on optimizing visual fidelity and performance within real-time environments. You will be instrumental in developing advanced shaders, refining rendering pipelines, and creating tools that empower the art team to deliver breathtaking visuals efficiently. We are looking for a technically adept individual with a strong artistic sensibility, a deep understanding of game engines (such as Unreal Engine or Unity), and a passion for pushing the boundaries of real-time graphics. This is an exceptional opportunity to contribute to impactful projects that require high-fidelity, interactive visuals, working alongside a dedicated and innovative team.

Key Responsibilities
  • Develop and optimize high-performance shaders for real-time rendering engines.
  • Create and maintain efficient art pipelines, tools, and workflows for asset creation and integration.
  • Collaborate closely with artists and engineers to identify and solve technical challenges related to real-time graphics.
  • Profile and optimize scenes and assets for maximum performance across target platforms.
  • Implement and manage rendering features within game engines, ensuring visual quality and technical stability.
  • Develop custom tools and scripts to automate repetitive tasks and improve artist efficiency.
  • Provide technical guidance and support to the art team on best practices for real-time asset creation.
  • Research and implement new real-time rendering techniques and technologies.
  • Work with the quality assurance team to identify and resolve visual bugs.
  • Contribute to the overall artistic vision by ensuring technical feasibility and optimal implementation.
Requirements
  • Proven professional experience as a Technical Artist with a strong focus on real-time rendering in the game development, VR/AR, or simulation industries.
  • Expertise in at least one major game engine (e.g., Unreal Engine, Unity).
  • Strong proficiency in shader languages (e.g., HLSL, GLSL, Shader Graph) and node-based material editors.
  • Proficiency in scripting languages such as Python, C#, or C++.
  • Solid understanding of 3D art fundamentals, including modeling, texturing, and lighting.
  • Experience with profiling tools and performance optimization techniques for real-time applications.
  • Excellent problem-solving skills and the ability to debug complex technical issues.
  • Strong communication and collaboration skills, with the ability to work effectively in a cross-functional team.
  • A portfolio demonstrating high-quality real-time graphics and technical art solutions.
  • Bachelor's degree in Computer Science, Computer Graphics, Game Design, or a related field, or equivalent professional experience.
Benefits
  • Competitive salary and potential for performance bonuses.
  • Comprehensive health, dental, and vision insurance plans.
  • Generous paid time off and holidays.
  • Opportunity to work on cutting-edge real-time visualization projects.
  • Access to advanced hardware and software technologies in our Mossel Bay, Western Cape studio.
  • Opportunities for professional growth and skill development.
  • A collaborative and innovative work environment.
  • Retirement savings plan.
  • Employee wellness programs.
  • Potential for project completion bonuses.
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