About the Role
Our client, a leader in interactive visualization and simulation technologies, is seeking a highly skilled Senior Technical Artist with a specialization in real-time rendering to join their forward-thinking team in Mossel Bay, Western Cape . This role is pivotal in bridging the gap between art and engineering, focusing on optimizing visual fidelity and performance within real-time environments. You will be instrumental in developing advanced shaders, refining rendering pipelines, and creating tools that empower the art team to deliver breathtaking visuals efficiently. We are looking for a technically adept individual with a strong artistic sensibility, a deep understanding of game engines (such as Unreal Engine or Unity), and a passion for pushing the boundaries of real-time graphics. This is an exceptional opportunity to contribute to impactful projects that require high-fidelity, interactive visuals, working alongside a dedicated and innovative team.
Key Responsibilities
- Develop and optimize high-performance shaders for real-time rendering engines.
- Create and maintain efficient art pipelines, tools, and workflows for asset creation and integration.
- Collaborate closely with artists and engineers to identify and solve technical challenges related to real-time graphics.
- Profile and optimize scenes and assets for maximum performance across target platforms.
- Implement and manage rendering features within game engines, ensuring visual quality and technical stability.
- Develop custom tools and scripts to automate repetitive tasks and improve artist efficiency.
- Provide technical guidance and support to the art team on best practices for real-time asset creation.
- Research and implement new real-time rendering techniques and technologies.
- Work with the quality assurance team to identify and resolve visual bugs.
- Contribute to the overall artistic vision by ensuring technical feasibility and optimal implementation.
Requirements
- Proven professional experience as a Technical Artist with a strong focus on real-time rendering in the game development, VR/AR, or simulation industries.
- Expertise in at least one major game engine (e.g., Unreal Engine, Unity).
- Strong proficiency in shader languages (e.g., HLSL, GLSL, Shader Graph) and node-based material editors.
- Proficiency in scripting languages such as Python, C#, or C++.
- Solid understanding of 3D art fundamentals, including modeling, texturing, and lighting.
- Experience with profiling tools and performance optimization techniques for real-time applications.
- Excellent problem-solving skills and the ability to debug complex technical issues.
- Strong communication and collaboration skills, with the ability to work effectively in a cross-functional team.
- A portfolio demonstrating high-quality real-time graphics and technical art solutions.
- Bachelor's degree in Computer Science, Computer Graphics, Game Design, or a related field, or equivalent professional experience.
Benefits
- Competitive salary and potential for performance bonuses.
- Comprehensive health, dental, and vision insurance plans.
- Generous paid time off and holidays.
- Opportunity to work on cutting-edge real-time visualization projects.
- Access to advanced hardware and software technologies in our Mossel Bay, Western Cape studio.
- Opportunities for professional growth and skill development.
- A collaborative and innovative work environment.
- Retirement savings plan.
- Employee wellness programs.
- Potential for project completion bonuses.