Senior Remote 3D Environment Artist (Aaa Games)

Placements24

Stellenbosch

Remote

ZAR 600,000 - 1,200,000

Full time

42 hours ago
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Benefits offered by this job

Fully remote
Health insurance
Stock options
Flexible hours
Professional development
Remote team across time zones

Job summary

Placements24 is seeking a Senior Game Environment Artist to join a fully remote team. You will create high-quality 3D environment assets, develop textures with PBR workflows, and assemble scenes in Unreal Engine or Unity.

You will mentor junior artists, contribute to artistic direction, and help push visual fidelity across diverse game titles while collaborating with designers and technical artists. This role offers flexible hours and remote collaboration across time zones.

Qualifications

  • 5+ years of professional experience in game environment art.
  • Proficiency in 3D modeling software (Maya, Blender, or 3ds Max).
  • Expertise in texturing tools (Substance Painter/Designer, Photoshop).
  • Strong understanding of PBR workflows and game pipelines.

Responsibilities

  • Create high-quality 3D environment assets (props, architecture, terrain).
  • Develop realistic or stylized textures using PBR workflows.
  • Assemble and set up environments in Unreal Engine or Unity.
  • Optimize assets for performance and memory usage.
  • Collaborate with level designers, art directors, and tech artists.
  • Mentor junior environment artists and provide feedback.
  • Participate in art reviews and define artistic style and quality.

Skills

5+ years in game environment art
Mentoring juniors
Remote collaboration
Strong communication

Education

Bachelor's in Game Art or related

Tools

Maya/Blender/3ds Max
Substance Painter
Substance Designer
Photoshop
Unreal Engine
Unity
ZBrush

Job description

About the Role

Our client, a rapidly growing independent game studio, is seeking a talented and experienced Senior Game Environment Artist to join their fully remote team. This position is remote-first, offering the flexibility to work from anywhere. You will be instrumental in crafting immersive and visually stunning game worlds that captivate players. This role demands a strong artistic vision, exceptional technical skills in 3D modeling and texturing, and a deep understanding of game development pipelines. As a Senior artist, you will also play a key role in mentoring junior team members and contributing to the artistic direction of our projects. We foster a collaborative and creative culture, utilizing cutting-edge tools and technologies to build unforgettable gaming experiences. Join us and bring your passion for world-building to life in a role that celebrates remote collaboration and artistic freedom.

Key Responsibilities
  • Create high-quality 3D environment assets, including props, architecture, and terrain, suitable for game engines.
  • Develop realistic or stylized textures and materials using PBR workflows.
  • Assemble and set up environments within the game engine (e.g., Unreal Engine, Unity).
  • Optimize assets for performance and memory usage without sacrificing visual fidelity.
  • Collaborate closely with level designers, art directors, and technical artists to ensure cohesive and compelling environments.
  • Establish and maintain artistic consistency across all environmental assets.
  • Conduct research and gather reference materials to inform environment design.
  • Mentor and provide feedback to junior environment artists.
  • Participate in art reviews and contribute to defining artistic style and quality benchmarks.
  • Troubleshoot and resolve technical issues related to environment art assets and implementation.
  • Stay current with industry trends, tools, and techniques in game environment art.
Requirements
  • 5+ years of professional experience in game environment art, with a portfolio showcasing exceptional game-ready assets.
  • Proficiency in 3D modeling software such as Maya, Blender, or 3ds Max.
  • Expertise in texturing software like Substance Painter, Substance Designer, and Photoshop.
  • Strong understanding of PBR (Physically Based Rendering) workflows.
  • Experience working with major game engines like Unreal Engine or Unity.
  • Knowledge of sculpting software such as ZBrush.
  • Ability to create both realistic and stylized assets.
  • Understanding of composition, lighting, and color theory as applied to game environments.
  • Excellent problem-solving skills and the ability to work independently in a remote setting.
  • Strong communication and teamwork skills.
  • Bachelor’s degree in Game Art, Fine Arts, or a related field, or equivalent industry experience.
Benefits
  • Competitive annual salary of ZAR, commensurate with experience.
  • Fully remote work arrangement, offering flexibility and work-life balance.
  • Comprehensive health insurance and wellness benefits.
  • Generous paid time off and company holidays.
  • Opportunities for professional development, attending virtual conferences, and learning new skills.
  • Collaborative and supportive team environment focused on creativity.
  • Performance-based bonuses and potential for profit sharing.
  • Access to cutting-edge game development tools and software.
  • Employee assistance program.
  • Regular virtual team-building events and social gatherings.
  • Competitive salary and performance incentives.
  • Fully remote position with flexible working hours.
  • Competitive salary and potential for performance bonuses.
  • Competitive salary and benefits package.
  • Opportunity to work on exciting and visually rich game titles.
  • Access to learning resources and professional development opportunities.
  • Collaborative and supportive virtual team environment.
  • Contribution to the visual artistry of cutting‑edge games.
  • Fully remote work arrangement, providing maximum flexibility.
  • Opportunity to contribute to exciting and diverse projects in the Arts & Entertainment sector.
  • Professional development opportunities and access to training resources.
  • Work on cutting‑edge projects with a talented international team.
  • Flexible working hours to suit individual schedules.
  • Make a significant impact on the visual quality of our games.
  • Competitive salary of R per annum, plus performance bonuses and stock options.
  • Premium health insurance, generous vacation policy, and home office stipend.
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