Senior Game Environment Artist (Remote-First)

Placements24

Mtubatuba Local Municipality

Hybrid

ZAR 500,000 - 900,000

Full time

4 days ago
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Benefits offered by this job

Fully remote work arrangement
Health insurance and wellness benefits
Generous paid time off

Job summary

Placements24 is seeking a Senior Game Environment Artist to join a fully remote team. You will craft immersive environments, mentor juniors, and steer artistic direction with a strong eye for detail and PBR workflows.

The role requires 5+ years in game environment art, proficiency in Maya/Blender/Max, Substance suite, and engines like Unreal or Unity. Remote work, collaboration, and cutting-edge tools define the daily experience.

Qualifications

  • 5+ years of professional experience in game environment art.
  • Portfolio of high-quality game-ready assets.
  • Strong knowledge of PBR workflows and game engines (Unreal/Unity).

Responsibilities

  • Create high-quality 3D environment assets, including props, architecture, and terrain, suitable for game engines.
  • Develop realistic or stylized textures and materials using PBR workflows.
  • Assemble and set up environments within the game engine (e.g., Unreal Engine, Unity).
  • Optimize assets for performance and memory usage without sacrificing visual fidelity.
  • Collaborate closely with level designers, art directors, and technical artists to ensure cohesive and compelling environments.
  • Establish and maintain artistic consistency across all environmental assets.
  • Conduct research and gather reference materials to inform environment design.
  • Mentor and provide feedback to junior environment artists.
  • Participate in art reviews and contribute to defining artistic style and quality benchmarks.
  • Troubleshoot and resolve technical issues related to environment art assets and implementation.
  • Stay current with industry trends, tools, and techniques in game environment art.

Skills

Remote work
Communication
Team collaboration
Problem solving
Mentoring

Education

Bachelor's degree in Game Art or related field

Tools

Maya
Blender
3ds Max
Substance Painter
Substance Designer
Photoshop
ZBrush
Unreal Engine
Unity

Job description

About the Role

Our client, a rapidly growing independent game studio, is seeking a talented and experienced Senior Game Environment Artist to join their fully remote team. This position is remote-first , offering the flexibility to work from anywhere. You will be instrumental in crafting immersive and visually stunning game worlds that captivate players. This role demands a strong artistic vision, exceptional technical skills in 3D modeling and texturing, and a deep understanding of game development pipelines. As a Senior artist, you will also play a key role in mentoring junior team members and contributing to the artistic direction of our projects. We foster a collaborative and creative culture, utilizing cutting-edge tools and technologies to build unforgettable gaming experiences. Join us and bring your passion for world-building to life in a role that celebrates remote collaboration and artistic freedom.

Key Responsibilities
  • Create high-quality 3D environment assets, including props, architecture, and terrain, suitable for game engines.
  • Develop realistic or stylized textures and materials using PBR workflows.
  • Assemble and set up environments within the game engine (e.g., Unreal Engine, Unity).
  • Optimize assets for performance and memory usage without sacrificing visual fidelity.
  • Collaborate closely with level designers, art directors, and technical artists to ensure cohesive and compelling environments.
  • Establish and maintain artistic consistency across all environmental assets.
  • Conduct research and gather reference materials to inform environment design.
  • Mentor and provide feedback to junior environment artists.
  • Participate in art reviews and contribute to defining artistic style and quality benchmarks.
  • Troubleshoot and resolve technical issues related to environment art assets and implementation.
  • Stay current with industry trends, tools, and techniques in game environment art.
Requirements
  • 5+ years of professional experience in game environment art, with a portfolio showcasing exceptional game-ready assets.
  • Proficiency in 3D modeling software such as Maya, Blender, or 3ds Max.
  • Expertise in texturing software like Substance Painter, Substance Designer, and Photoshop.
  • Strong understanding of PBR (Physically Based Rendering) workflows.
  • Experience working with major game engines like Unreal Engine or Unity.
  • Knowledge of sculpting software such as ZBrush.
  • Ability to create both realistic and stylized assets.
  • Understanding of composition, lighting, and color theory as applied to game environments.
  • Excellent problem-solving skills and the ability to work independently in a remote setting.
  • Strong communication and teamwork skills.
  • Bachelor’s degree in Game Art, Fine Arts, or a related field, or equivalent industry experience.
Benefits
  • Competitive annual salary of ZAR, commensurate with experience.
  • Fully remote work arrangement, offering flexibility and work-life balance.
  • Comprehensive health insurance and wellness benefits.
  • Generous paid time off and company holidays.
  • Opportunities for professional development, attending virtual conferences, and learning new skills.
  • Collaborative and supportive team environment focused on creativity.
  • Performance-based bonuses and potential for profit sharing.
  • Access to cutting-edge game development tools and software.
  • Employee assistance program.
  • Regular virtual team-building events and social gatherings.
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