About the Role
Our client, a rapidly growing independent game studio, is seeking a talented and experienced Senior Game Environment Artist to join their fully remote team. This position is remote-first , offering the flexibility to work from anywhere. You will be instrumental in crafting immersive and visually stunning game worlds that captivate players. This role demands a strong artistic vision, exceptional technical skills in 3D modeling and texturing, and a deep understanding of game development pipelines. As a Senior artist, you will also play a key role in mentoring junior team members and contributing to the artistic direction of our projects. We foster a collaborative and creative culture, utilizing cutting-edge tools and technologies to build unforgettable gaming experiences. Join us and bring your passion for world-building to life in a role that celebrates remote collaboration and artistic freedom.
Key Responsibilities
- Create high-quality 3D environment assets, including props, architecture, and terrain, suitable for game engines.
- Develop realistic or stylized textures and materials using PBR workflows.
- Assemble and set up environments within the game engine (e.g., Unreal Engine, Unity).
- Optimize assets for performance and memory usage without sacrificing visual fidelity.
- Collaborate closely with level designers, art directors, and technical artists to ensure cohesive and compelling environments.
- Establish and maintain artistic consistency across all environmental assets.
- Conduct research and gather reference materials to inform environment design.
- Mentor and provide feedback to junior environment artists.
- Participate in art reviews and contribute to defining artistic style and quality benchmarks.
- Troubleshoot and resolve technical issues related to environment art assets and implementation.
- Stay current with industry trends, tools, and techniques in game environment art.
Requirements
- 5+ years of professional experience in game environment art, with a portfolio showcasing exceptional game-ready assets.
- Proficiency in 3D modeling software such as Maya, Blender, or 3ds Max.
- Expertise in texturing software like Substance Painter, Substance Designer, and Photoshop.
- Strong understanding of PBR (Physically Based Rendering) workflows.
- Experience working with major game engines like Unreal Engine or Unity.
- Knowledge of sculpting software such as ZBrush.
- Ability to create both realistic and stylized assets.
- Understanding of composition, lighting, and color theory as applied to game environments.
- Excellent problem-solving skills and the ability to work independently in a remote setting.
- Strong communication and teamwork skills.
- Bachelor’s degree in Game Art, Fine Arts, or a related field, or equivalent industry experience.
Benefits
- Competitive annual salary of ZAR, commensurate with experience.
- Fully remote work arrangement, offering flexibility and work-life balance.
- Comprehensive health insurance and wellness benefits.
- Generous paid time off and company holidays.
- Opportunities for professional development, attending virtual conferences, and learning new skills.
- Collaborative and supportive team environment focused on creativity.
- Performance-based bonuses and potential for profit sharing.
- Access to cutting-edge game development tools and software.
- Employee assistance program.
- Regular virtual team-building events and social gatherings.