Senior 3D Environment Artist - Hybrid Work Immersive Realms

Placements24

Richards Bay

Hybrid

ZAR 350,000 - 650,000

Full time

3 days ago
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Benefits offered by this job

Competitive salary package
Health and wellness benefits
Generous paid time off
Hybrid work model
Professional growth opportunities

Job summary

Placements24 in Richards Bay, KwaZulu-Natal is seeking a Senior 3D Environment Artist to craft immersive game worlds, from block-out to lighting and optimization.

You will build modular environments, create high-fidelity textures, and collaborate with designers to ensure art direction aligns with gameplay. The role requires a strong portfolio and 4+ years in game dev, with Maya/Blender, Substance Painter, and Unreal/Unity proficiency.

Qualifications

  • Minimum 4 years of professional experience as a 3D Environment Artist.
  • Strong proficiency in 3D modeling and texturing with PBR workflows.
  • Experience with Unreal Engine or Unity and environment creation tools.
  • Excellent communication and teamwork.

Responsibilities

  • Model, texture, and integrate high-quality 3D environment assets.
  • Develop modular environment kits and props for efficient level construction.
  • Collaborate with level designers to ensure aesthetic and functional coherence.
  • Implement PBR materials and maintain art direction consistency.
  • Optimize environment assets for performance across target platforms.
  • Light environments to enhance mood and gameplay clarity.
  • Create set dressing elements to add detail and realism.
  • Contribute to established pipelines and mentor juniors.

Skills

Artistic eye
Lighting & color theory
Team collaboration

Education

4+ years in game environment art

Tools

Maya
3ds Max
Blender
ZBrush
Substance Painter
Unreal Engine
Unity

Job description

Placements24 in Richards Bay, KwaZulu-Natal is seeking a Senior 3D Environment Artist to craft immersive game worlds, from block-out to lighting and optimization.

You will build modular environments, create high-fidelity textures, and collaborate with designers to ensure art direction aligns with gameplay. The role requires a strong portfolio and 4+ years in game dev, with Maya/Blender, Substance Painter, and Unreal/Unity proficiency.

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