Senior 3D Environment Artist (Hybrid) — Immersive Worlds

Placements24

Mossel Bay

Hybrid

ZAR 420,000 - 720,000

Full time

35 hours ago
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Benefits offered by this job

Competitive salary
Comprehensive benefits
Hybrid work arrangement

Job summary

Placements24 is seeking a Senior 3D Modeler specializing in environments to join its Mossel Bay studio. You will craft high- and low-polygon environmental assets, work with level designers, and optimize models for real-time rendering.

You should have 5+ years in game development, proficiency in Maya/Max/Blender, strong texturing skills with Substance Painter and Quixel, and experience in Unreal or Unity. A strong portfolio is essential.

Qualifications

  • 5+ years of professional experience as a 3D Modeler in the game development industry.
  • Proficiency in Maya, 3ds Max, or Blender.
  • Expertise in 3D texturing with Substance Painter, Photoshop, and Quixel Mixer.
  • Strong understanding of PBR workflows.
  • Experience with Unreal Engine or Unity and asset pipelines.
  • A portfolio showcasing environmental modeling work for games.

Responsibilities

  • Create high-polygon and low-polygon 3D models for environments, props, and architectural elements.
  • Develop textures, materials, and UV layouts for 3D assets.
  • Collaborate with level designers and art directors to fit assets into game levels.
  • Optimize models/textures for real-time performance and manage draw calls.
  • Help establish asset creation pipelines and best practices.
  • Participate in asset reviews and provide constructive feedback.
  • Research reference materials to ensure authentic environmental designs.
  • Stay updated with industry trends in 3D modeling and game art.

Skills

Environment modeling
Team collaboration
Attention to detail

Tools

Maya/3ds Max/Blender
Substance Painter
Quixel Mixer

Job description

Placements24 is seeking a Senior 3D Modeler specializing in environments to join its Mossel Bay studio. You will craft high- and low-polygon environmental assets, work with level designers, and optimize models for real-time rendering.

You should have 5+ years in game development, proficiency in Maya/Max/Blender, strong texturing skills with Substance Painter and Quixel, and experience in Unreal or Unity. A strong portfolio is essential.

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