Senior 3D Environment Artist — Hybrid (Remote/Office)

Placements24

Rustenburg

Hybrid

ZAR 600,000 - 900,000

Full time

35 hours ago
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Benefits offered by this job

Competitive salary package
Medical insurance
Pension fund contributions
Generous annual leave
Professional development
Relocation assistance possible

Job summary

Placements24 in Rustenburg, South Africa seeks a Senior 3D Environment Artist to help build immersive game worlds. You will create high-quality assets, textures, and environments, collaborating with designers to realize artistic vision.

You should have 5+ years in game environments, a strong portfolio, proficiency in Maya/3ds Max/Blender, Substance Painter/Designer, Unreal or Unity, and a solid grasp of PBR workflows and lighting.

Qualifications

  • 5+ years of professional experience as a 3D Environment Artist in games.
  • Strong portfolio of high-quality game environment artwork.
  • Proficiency in Maya, 3ds Max or Blender, Substance Painter/Designer, Photoshop.
  • Experience with Unreal Engine or Unity, level assembly and lighting.
  • Solid understanding of PBR workflows and composition.

Responsibilities

  • Create high-quality 3D environment assets from concept to in-game use.
  • Develop realistic and stylized textures, materials, and shaders.
  • Optimize models/textures for real-time performance in game engines.
  • Assemble and decorate levels with strong lighting and storytelling.
  • Collaborate with designers and art leads to hit visual targets.
  • Mentor junior artists and contribute to team growth.
  • Research new techniques to improve environment production.

Skills

Portfolio
Maya/3ds Max/Blender
Substance Painter/Designer
Photoshop
Unreal/Unity
PBR workflows
Lighting & composition
Cross-functional collaboration
Hybrid work

Tools

Maya
3ds Max
Blender
Substance Painter
Substance Designer
Photoshop
Unreal Engine
Unity

Job description

Placements24 in Rustenburg, South Africa seeks a Senior 3D Environment Artist to help build immersive game worlds. You will create high-quality assets, textures, and environments, collaborating with designers to realize artistic vision.

You should have 5+ years in game environments, a strong portfolio, proficiency in Maya/3ds Max/Blender, Substance Painter/Designer, Unreal or Unity, and a solid grasp of PBR workflows and lighting.

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