Remote Senior 3D Environment Artist — Immersive Worlds

Placements24

Bloemfontein

Hybride

ZAR 600 000 - 1 000 000

Plein temps

Il y a 4 jours
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Avantages offerts par ce poste

Health insurance
Performance bonuses
Remote work
Professional development

Résumé du poste

Placements24 is seeking a Senior 3D Environment Artist for fully remote work. You will craft immersive environments for our next-gen games, from modeling to lighting and optimization, collaborating with the art director and other artists to set visual tone and quality.

The ideal candidate has 5+ years of professional experience, a strong portfolio, and solid proficiency in Maya/3ds Max/Blender, Substance Painter/Designer, and major engines like Unreal or Unity.

Qualifications

  • 5+ years of professional experience as a 3D Environment Artist in the game industry.
  • Strong portfolio of 3D environment art for video games.
  • Proficient in modeling, texturing and lighting workflows.
  • Experience with real-time rendering optimization and game engines.

Responsabilités

  • Create high-quality 3D environment assets including models, textures, and materials.
  • Assemble environments in the game engine with strong lighting and atmosphere.
  • Optimize assets for performance across platforms.
  • Collaborate with art director and designers to define visual style.
  • Develop and maintain understanding of PBR workflows.
  • Create tileable textures, decals and props for game worlds.
  • Participate in art reviews and provide feedback.
  • Troubleshoot environment art technical issues.

Connaissances

Portfolio
5+ years experience
Maya
3ds Max
Blender
Substance Painter
Substance Designer
Photoshop
Unreal Engine
Unity
Lighting
Environment storytelling
Remote collaboration

Formation

Bachelor's degree in Game Art / 3D Animation

Outils

Maya
3ds Max
Blender
Substance Painter
Substance Designer
Photoshop
Unreal Engine
Unity

Description du poste

Placements24 is seeking a Senior 3D Environment Artist for fully remote work. You will craft immersive environments for our next-gen games, from modeling to lighting and optimization, collaborating with the art director and other artists to set visual tone and quality.

The ideal candidate has 5+ years of professional experience, a strong portfolio, and solid proficiency in Maya/3ds Max/Blender, Substance Painter/Designer, and major engines like Unreal or Unity.

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