Remote Lead Environment Artist — Visionary Mentorship

Placements24

Polokwane

Hybrid

ZAR 1,157,000 - 1,818,000

Full time

3 days ago
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Benefits offered by this job

Competitive salary
Fully remote
Medical, dental, and vision insurance
Professional development access
Global distributed team

Job summary

Placements24 is seeking a Lead Environment Artist to shape immersive game environments in a fully remote studio. You will lead a team of environment artists, define visual style, and mentor peers across continents.

The role requires 7+ years in environment art, strong skills in Maya, ZBrush, Substance, and Photoshop, plus deep knowledge of Unreal Engine or Unity and lighting. Remote collaboration with a globally distributed team is essential.

Qualifications

  • 7+ years of experience in environment art for games
  • At least 2 years in a lead or senior role
  • Proficiency with Maya, ZBrush, Substance Suite and Photoshop
  • Strong understanding of game engines (Unreal Engine and Unity) and their lighting/rendering systems
  • Excellent leadership, communication and problem-solving abilities within a remote team

Responsibilities

  • Lead and mentor a team of environment artists, setting artistic direction and quality standards.
  • Create high-quality 3D environment assets, including architecture, props, and foliage, adhering to project style guides.
  • Develop and maintain environment art pipelines, tools, and workflows.
  • Collaborate with level designers, lighting artists, and technical artists to realize compelling and performant game spaces.
  • Oversee asset creation from concept to final implementation in the game engine, ensuring technical constraints are met.
  • Champion innovative techniques and tools to enhance quality and efficiency of environment art production.

Skills

Environment Art
Leadership
Communication
Problem-Solving
Unreal Engine
Unity
Remote Collaboration
Art Direction

Tools

Maya
ZBrush
Substance Suite
Photoshop

Job description

Placements24 is seeking a Lead Environment Artist to shape immersive game environments in a fully remote studio. You will lead a team of environment artists, define visual style, and mentor peers across continents.

The role requires 7+ years in environment art, strong skills in Maya, ZBrush, Substance, and Photoshop, plus deep knowledge of Unreal Engine or Unity and lighting. Remote collaboration with a globally distributed team is essential.

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