Principal Technical Artist - Shading & Rendering

Placements24

Sandton

Hybrid

ZAR 2,988,000 - 4,315,000

Full time

4 days ago
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Benefits offered by this job

Fully remote work from anywhere
Industry-leading compensation package
Significant opportunities for growth
Work on AAA titles with world-class团队

Job summary

Placements24 is seeking a Principal Technical Artist to lead shading and rendering innovations for AAA titles in a fully remote role. You will develop cutting-edge shaders, optimize pipelines, and set technical standards across platforms to deliver high-fidelity visuals.

The ideal candidate has 10+ years of graphics experience, deep knowledge of C++ and shader languages, and a proven track record with Unreal Engine or Unity.

Qualifications

  • Master's degree or PhD in Computer Science, Graphics, or related field, or equivalent extensive professional experience.
  • 10+ years in technical art or graphics programming with focus on shading and rendering.
  • Proficiency in C++ and shader languages (HLSL/GLSL/WGSL).
  • Deep understanding of rendering pipelines, graphics APIs (DirectX, Vulkan, Metal), and optimization techniques.
  • Experience with Unreal Engine and/or Unity.
  • Proven ability to develop complex PBR shaders and materials.
  • Strong mathematical foundation, particularly in linear algebra and calculus.
  • Excellent problem-solving, debugging, and analytical skills.
  • Exceptional communication, leadership, and mentoring capabilities.
  • Demonstrated experience working effectively within a fully remote team environment.

Responsibilities

  • Design and implement advanced PBR shaders and rendering techniques.
  • Optimize rendering performance across PC, console, and mobile.
  • Collaborate with artists and engineers to define visuals and technical requirements.
  • Create and maintain a library of reusable shaders, materials, and rendering tools.
  • Mentor and guide technical artists and engineers in shading and rendering.
  • Research and prototype new graphics technologies and rendering approaches.
  • Troubleshoot and resolve complex rendering issues and bottlenecks.
  • Define best practices and standards for material creation and shader development.
  • Contribute to graphics architecture and technical roadmap.
  • Stay at the forefront of real-time rendering advancements.

Skills

Shading expertise
Graphics programming
Leadership
Mentoring
Problem solving

Education

Master's degree in Computer Science / Computer Graphics
PhD in Computer Science / Graphics (or equivalent experience)

Tools

Unreal Engine
Unity
DirectX
Vulkan
Metal
HLSL
GLSL
WGSL

Job description

About the Role

Our client is seeking a highly experienced and visionary Principal Technical Artist to lead advancements in shading and rendering technologies. This is a fully remote position, allowing you to shape the visual future of our client's projects from anywhere in the world. You will be responsible for developing cutting-edge shaders, optimizing rendering pipelines, and setting the technical bar for visual quality across all titles. This role demands deep expertise in graphics programming, material authoring, and cross-platform optimization, coupled with strong leadership and mentorship capabilities.

Key Responsibilities
  • Design, develop, and implement advanced PBR shaders and rendering techniques for game engines.
  • Optimize rendering performance across various platforms (PC, console, mobile) to achieve high visual fidelity and frame rates.
  • Collaborate closely with artists and engineers to define and implement the visual style and technical requirements for rendering.
  • Create and maintain a robust library of reusable shaders, materials, and rendering tools.
  • Mentor and guide technical artists and engineers in areas of shading and rendering.
  • Research and prototype new graphics technologies and rendering approaches.
  • Troubleshoot and resolve complex rendering-related issues, performance bottlenecks, and visual artifacts.
  • Define best practices and standards for material creation and shader development.
  • Contribute to the overall graphics architecture and technical roadmap.
  • Stay at the forefront of industry advancements in real-time rendering.
Requirements
  • Master's degree or PhD in Computer Science, Computer Graphics, or a related field, or equivalent extensive professional experience.
  • 10+ years of experience in technical art or graphics programming, with a significant focus on shading and rendering.
  • Expert proficiency in C++ and shader languages (e.g., HLSL, GLSL, WGSL).
  • Deep understanding of rendering pipelines, graphics APIs (DirectX, Vulkan, Metal), and optimization techniques.
  • Extensive experience with major game engines like Unreal Engine or Unity.
  • Proven ability to develop complex PBR shaders and materials.
  • Strong mathematical foundation, particularly in linear algebra and calculus.
  • Excellent problem-solving, debugging, and analytical skills.
  • Exceptional communication, leadership, and mentoring capabilities.
  • Demonstrated experience working effectively within a fully remote team environment.
Benefits
  • This is a fully remote opportunity, offering unparalleled flexibility and the chance to work from any location.
  • Our client provides an industry-leading compensation package, comprehensive benefits, and significant opportunities for professional growth and impact.
  • You will be instrumental in defining the visual quality of future AAA titles, working with a world-class team of developers.
  • Enjoy the autonomy and freedom of a remote position while pushing the boundaries of real-time graphics.
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