About the Role
Our client, a prominent game development studio in Mahikeng, North West , is seeking an experienced and forward-thinking Lead Technical Artist . This crucial role involves bridging the gap between artistic vision and the technical realities of game development, ensuring that art assets are optimized, efficient, and visually stunning. You will lead a team of technical artists, develop pipelines, create tools, and solve complex technical challenges to empower the entire art department. The ideal candidate possesses a deep understanding of art creation workflows, programming/scripting skills, and a passion for pushing the boundaries of real-time graphics. Join our client in Mahikeng, North West , and play a key role in delivering high-fidelity gaming experiences.
Key Responsibilities
- Lead, mentor, and manage a team of technical artists, fostering a collaborative and productive environment.
- Develop, implement, and maintain art pipelines, tools, and workflows to improve efficiency and quality.
- Optimize art assets (models, textures, shaders, VFX) for performance and memory budgets across target platforms.
- Create and refine shaders, materials, and lighting setups to achieve desired visual aesthetics.
- Troubleshoot and resolve complex technical issues related to art asset integration and engine performance.
- Collaborate with engineers and designers to define technical requirements and solutions for art features.
- Research and implement new technologies and techniques to enhance art production capabilities.
- Establish and enforce best practices for art asset creation and engine integration.
- Conduct performance profiling and analysis of art assets.
- Contribute to the overall technical direction and artistic quality of the game.
Requirements
- A minimum of 7 years of experience in technical art for video games, with at least 3 years in a lead or senior capacity.
- Proven experience in developing art pipelines, tools, and shaders.
- Strong proficiency in scripting languages (e.g., Python, MEL, C#) and shader languages (e.g., HLSL, GLSL).
- Expertise with 3D modeling and texturing software (e.g., Maya, 3ds Max, Substance Suite).
- Deep understanding of real-time rendering techniques and engine capabilities (e.g., Unreal Engine, Unity).
- Excellent problem-solving skills and a strong understanding of performance optimization.
- Strong leadership, communication, and interpersonal skills.
- Bachelor's degree in Computer Graphics, Game Development, or a related field, or equivalent professional experience.
- A portfolio demonstrating technical art skills, pipeline development, and problem-solving abilities.
- Experience with version control systems (e.g., Git, Perforce).
Benefits
- Our client offers a highly competitive salary, comprehensive health, dental, and vision insurance, and retirement planning benefits.
- Employees enjoy generous paid time off, including vacation days, sick leave, and public holidays.
- Opportunities for professional growth and development are actively supported through training, workshops, and industry event attendance.
- The studio culture is known for its collaborative spirit and innovative approach.
- This role is based in Mahikeng, North West .