Lead Technical Artist

Placements24

LegKraal Gate

On-site

ZAR 900,000 - 1,300,000

Full time

4 days ago
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Benefits offered by this job

Health Insurance
Dental Insurance
Vision Insurance
Retirement Plan
Paid Time Off

Job summary

Placements24 is seeking a Lead Technical Artist in Mahikeng, North West, to bridge art vision with real-time tech. You will lead a team of technical artists, build pipelines and tools, and optimize assets for performance across platforms.

The ideal candidate has 7+ years in technical art, 3+ in a lead role, strong scripting and shader skills, and a portfolio demonstrating pipeline development and problem-solving abilities. This role is based on-site in Mahikeng.

Qualifications

  • 7+ years in technical art for video games, with 3+ years in a lead/senior role.
  • Proven experience in art pipelines, tools, and shaders.
  • Scripting: Python, MEL, C#.
  • Shader languages: HLSL, GLSL.
  • Proficiency in Maya, 3ds Max, Substance Suite.
  • Real-time rendering knowledge with Unreal Engine/Unity.
  • Strong problem-solving & optimization skills.
  • Leadership, communication, and interpersonal strengths.
  • Portfolio demonstrating technical art, pipelines & problem solving.
  • Experience with Git or Perforce.

Responsibilities

  • Lead, mentor, and manage a team of technical artists.
  • Develop and maintain art pipelines, tools, and workflows.
  • Optimize assets for performance and memory budgets across platforms.
  • Create/refine shaders, materials, and lighting setups.
  • Troubleshoot technical issues in asset integration and engine
  • Collaborate with engineers/designers on technical requirements.
  • Research new tech to enhance art production capabilities.
  • Establish best practices for asset creation and engine integration.
  • Conduct performance profiling of art assets.
  • Contribute to technical direction and artistic quality.

Skills

Team leadership
Pipeline development
Problem solving
Communication
Collaboration with engineers

Education

Bachelor's degree in Computer Graphics / Game Development

Tools

Maya
3ds Max
Substance Suite
Unreal Engine
Unity
Git
Perforce
Python
MEL
C#

Job description

About the Role

Our client, a prominent game development studio in Mahikeng, North West , is seeking an experienced and forward-thinking Lead Technical Artist . This crucial role involves bridging the gap between artistic vision and the technical realities of game development, ensuring that art assets are optimized, efficient, and visually stunning. You will lead a team of technical artists, develop pipelines, create tools, and solve complex technical challenges to empower the entire art department. The ideal candidate possesses a deep understanding of art creation workflows, programming/scripting skills, and a passion for pushing the boundaries of real-time graphics. Join our client in Mahikeng, North West , and play a key role in delivering high-fidelity gaming experiences.

Key Responsibilities
  • Lead, mentor, and manage a team of technical artists, fostering a collaborative and productive environment.
  • Develop, implement, and maintain art pipelines, tools, and workflows to improve efficiency and quality.
  • Optimize art assets (models, textures, shaders, VFX) for performance and memory budgets across target platforms.
  • Create and refine shaders, materials, and lighting setups to achieve desired visual aesthetics.
  • Troubleshoot and resolve complex technical issues related to art asset integration and engine performance.
  • Collaborate with engineers and designers to define technical requirements and solutions for art features.
  • Research and implement new technologies and techniques to enhance art production capabilities.
  • Establish and enforce best practices for art asset creation and engine integration.
  • Conduct performance profiling and analysis of art assets.
  • Contribute to the overall technical direction and artistic quality of the game.
Requirements
  • A minimum of 7 years of experience in technical art for video games, with at least 3 years in a lead or senior capacity.
  • Proven experience in developing art pipelines, tools, and shaders.
  • Strong proficiency in scripting languages (e.g., Python, MEL, C#) and shader languages (e.g., HLSL, GLSL).
  • Expertise with 3D modeling and texturing software (e.g., Maya, 3ds Max, Substance Suite).
  • Deep understanding of real-time rendering techniques and engine capabilities (e.g., Unreal Engine, Unity).
  • Excellent problem-solving skills and a strong understanding of performance optimization.
  • Strong leadership, communication, and interpersonal skills.
  • Bachelor's degree in Computer Graphics, Game Development, or a related field, or equivalent professional experience.
  • A portfolio demonstrating technical art skills, pipeline development, and problem-solving abilities.
  • Experience with version control systems (e.g., Git, Perforce).
Benefits
  • Our client offers a highly competitive salary, comprehensive health, dental, and vision insurance, and retirement planning benefits.
  • Employees enjoy generous paid time off, including vacation days, sick leave, and public holidays.
  • Opportunities for professional growth and development are actively supported through training, workshops, and industry event attendance.
  • The studio culture is known for its collaborative spirit and innovative approach.
  • This role is based in Mahikeng, North West .
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