Hybrid Concept Artist: Shape Characters & Worlds

Placements24

Stellenbosch

Hybrid

ZAR 420,000 - 660,000

Full time

10 days ago
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Benefits offered by this job

Competitive salary
Health benefits
Hybrid work model
Professional development
Creative environment in Stellenbosch

Job summary

Placements24 is seeking a Senior Concept Artist for a hybrid role in Stellenbosch. You will craft concept art for characters, environments, and props, define visual direction, and work closely with art directors and designers across disciplines.

You will mentor junior artists, iterate based on feedback, and contribute to a vibrant creative environment in a collaborative team setting.

Qualifications

  • 6+ years of professional experience as a concept artist in gaming, film, or animation.
  • Strong portfolio showcasing high-quality concept art across characters, environments, and props.
  • Proficiency in industry-standard digital painting software (Photoshop, Procreate) or similar.
  • Solid understanding of anatomy, perspective, color theory, lighting, and composition.
  • Ability to collaborate effectively in a hybrid team environment.
  • Excellent communication skills and ability to articulate visual ideas clearly.

Responsibilities

  • Create high-quality concept art for characters, environments, props, and key art.
  • Develop visual styles and mood boards to establish artistic direction.
  • Collaborate with art directors, game designers, and 3D teams to translate ideas into visuals.
  • Iterate on designs based on feedback, aligning with project goals and technical constraints.
  • Maintain a high level of artistic output and meet project deadlines.
  • Mentor junior concept artists and contribute to the team's growth.

Skills

Concept art
Character design
Environment design
Art direction

Tools

Photoshop
Procreate

Job description

Senior Concept Artist

Our client is seeking a highly talented and imaginative Senior Concept Artist to join their creative hub in Stellenbosch . This hybrid position allows you to blend in-office collaboration with remote flexibility, contributing to the visual development of groundbreaking projects. You will be responsible for envisioning and illustrating key characters, environments, and props, setting the visual tone and style for our productions. This is an exceptional opportunity for a seasoned artist to make a significant impact, push creative boundaries, and work alongside a passionate team of developers and designers in a vibrant setting.

Key Responsibilities
  • Create high-quality concept art for characters, environments, props, and key art.
  • Develop visual styles and mood boards to establish the artistic direction of projects.
  • Collaborate closely with art directors, game designers, and 3D teams to translate ideas into visual concepts.
  • Iterate on designs based on feedback, ensuring alignment with project goals and technical constraints.
  • Maintain a high level of artistic output and efficiency, meeting project deadlines.
  • Mentor junior concept artists and contribute to the team's artistic growth.
Requirements
  • Minimum of 6 years of professional experience as a Concept Artist in the gaming, film, or animation industry.
  • A strong portfolio showcasing a diverse range of high-quality concept art, demonstrating excellent drawing, painting, and design skills.
  • Proficiency in industry-standard digital painting software such as Photoshop, Procreate, or similar.
  • Solid understanding of anatomy, perspective, color theory, lighting, and composition.
  • Ability to work effectively in a collaborative, hybrid team environment.
  • Excellent communication skills and the ability to articulate visual ideas clearly.
Benefits
  • Competitive salary commensurate with experience and skills.
  • Comprehensive health and wellness benefits package.
  • Hybrid work model offering a blend of remote flexibility and in-office synergy.
  • Opportunities for professional development and attending industry events.
  • A stimulating and supportive creative environment in Stellenbosch .
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