Wearable Systems Software Engineer for ML & Game Engines

Liquid XR

Los Angeles (CA)

On-site

USD 120,000 - 180,000

Full time

9 days ago

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Benefits offered by this job

Health benefits
Employee stock option program
Open PTO
Travel opportunities

Job summary

Liquid XR in Los Angeles is seeking a Software Engineer to interface with embedded systems, ML models, and game engines. You will write C/C++ for BTLE hardware, expose capabilities to Unity, Unreal, and Godot, and collaborate with cross-functional teams to advance wearable input devices.

You will contribute to testing, motion tracking, data validation, and tool development, while exploring sensor fusion and ML-driven improvements for real-time applications.

Qualifications

  • Strong experience with C/C++.
  • Familiarity with platform specific languages (Swift, C#, TypeScript, Kotlin).
  • Knowledge of IMUs and VQF algorithms.
  • Experience integrating ML models in real-time apps.
  • Experience with multiple popular game engines.
  • Experience with embedded systems or consoles.
  • Excellent communication skills.
  • BSc or MSc in CS or related field.

Responsibilities

  • Write C/C++ code to interface with custom BTLE hardware.
  • Build systems to expose hardware capabilities to Windows, Mac, iOS, Android and engines.
  • Collaborate with cross-functional teams across the full application stack.
  • Test and debug with embedded systems; investigate motion tracking and pose estimation.
  • Create tools for data collection, validation, and analysis.
  • R&D with sensor fusion, machine vision, and motion capture.

Skills

C/C++
Swift
C#
TypeScript
Kotlin
IMUs
ML models
Game engines
Embedded systems
Bluetooth
Optimization
Communication

Education

BSc in Computer Science
MSc in related field

Tools

Unity
Unreal
Godot
Windows
iOS
Android

Job description

Liquid XR in Los Angeles is seeking a Software Engineer to interface with embedded systems, ML models, and game engines. You will write C/C++ for BTLE hardware, expose capabilities to Unity, Unreal, and Godot, and collaborate with cross-functional teams to advance wearable input devices.

You will contribute to testing, motion tracking, data validation, and tool development, while exploring sensor fusion and ML-driven improvements for real-time applications.

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