Software Engineer

LiquidXR

Los Angeles (CA)

Hybrid

USD 120,000 - 150,000

Full time

5 days ago
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Benefits offered by this job

Health care benefits
Stock option program
Open PTO
Remote-friendly
Travel opportunities

Job summary

LiquidXR is a Los Angeles–based startup building a wearable platform. We seek a Software Engineer to interface with embedded systems, ML models and 3D game engines, focusing on reliable, reusable systems that extend our wearable input devices.

You will connect with BTLE devices, perform motion/orientation estimation using IMUs, and create plugins for Unity, Unreal, and Godot. You will collaborate with cross‑functional teams to test, debug, and improve the full stack, while exploring sensor

Qualifications

  • Strong experience with C/C
  • Experience with platform-specific languages such as Swift, C#, TypeScript, and Kotlin
  • Familiarity with IMUs and VQF algorithms
  • Experience working with or integrating ML models in real-time applications
  • Experience with multiple popular game engines
  • Experience with embedded systems or consoles
  • Excellent communication skills
  • BSc or MSc in CS/Engineering/related field
  • Bluetooth device experience a plus

Responsibilities

  • Interface with BTLE hardware using C/C++
  • Expose hardware capabilities to Windows, Mac, iOS, Android and engines like Unity and Unreal
  • Collaborate with cross-functional teams across the full application stack
  • Test and debug with embedded systems and verify motion tracking/pose estimation
  • Develop tools for data collection, validation and analysis
  • Engage in R&D with sensor fusion and machine vision

Skills

C/C++
Swift
C#
TypeScript
Kotlin
IMUs
ML integration
Unity
Unreal
Godot
Embedded systems

Education

BSc or MSc in CS/Engineering/Physics

Tools

Bluetooth

Job description

About Us

LiquidXR is an expanding, well-funded startup building a platform to digitize human movement. We are creating next-gen wearables using proprietary MetalGel sensor technology, capturing and feeding movement data to our machine learning-enhanced algorithms and SDKs, which connect to any modern computer or development environment. We are partnered with several high-quality companies co-developing products using our tech, and we are advancing our platform to enable all types of body movement data capture and analysis across multiple areas of use (gaming, sports, performance, XR, and more).

Our tight knit hardware and software team is comprised of experts in product and UX development, biomechanics, algorithms and machine learning, software platform and experience development, electronic engineering, and soft goods industrial design. Individually and collectively, this is a team who gets things done and among us, countless products have been launched worldwide. We are passionate about creating a transformative platform and we are fortunate to work on cool products using our tech along the way.

The Role

We are seeking a Software Engineer to interface with embedded systems, machine learning models, and 3D game engines. This role focuses on building reliable, reusable systems that build upon and expand our current architecture for wearable input devices.

You will work on interfacing with BTLE devices, motion and orientation estimation through IMU arrays, and creating plugins for popular game engines like Unity, Unreal, and Godot.

What You'll Do
  • Write C/C code to interface with custom BTLE hardware
  • Build systems to expose the abilities of the custom hardware to multiple platforms and engines
    • Windows, Mac, iOS, and Android
    • Unity, Unreal, and others
  • Collaborate with cross-functional teams to provide feedback and improvements across the full application stack. This includes:
    • Testing and debugging with custom embedded systems.
    • Investigating motion tracking and pose estimation systems.
    • Making tools for data collection, validation, and analysis.
    • R&D with sensor fusion, machine vision, and motion capture.
What You'll Bring (Qualifications)
  • Strong experience with C/C
  • Additional experience in platform specific languages such as Swift, C#, TypeScript, and Kotlin
  • Familiarity with IMUs and VQF algorithms.
  • Experience working with or integrating machine learning models in real-time applications
  • Experience with multiple popular game engines.
  • Experience with embedded systems or consoles.
  • Excellent communication skills
  • BSc or MSc degree in computer science or a related field (e.g.,engineering, physics, applied math)
  • Bluetooth device experience a plus.
Who You Are
  • A Communicator: Ability to interface well with non-programmers and learn quickly.
  • A Performance Tweaker: Strong intuition for optimization and code safety
  • An Owner: You possess a powerful ownership mindset and take full accountability for your projects from concept to completion.
  • A Proactive Driver: You are a self-starter who can "catch the vision and run with it." You thrive with autonomy and are skilled at moving projects forward with minimal oversight.
  • A Team Player: You are a natural collaborator who works effectively with cross-functional teams to achieve shared goals.
  • Adaptable and Resilient: You excel at managing multiple priorities without sacrificing quality. You see the challenges of a startup environment as opportunities.
  • Detail-Oriented: You have a keen eye for detail and are committed to producing high-quality, well-documented work.
Compensation, Benefits, Hours

This is a full-time employee position, working remotely or in our Los Angeles office. Compensation will be commensurate with experience and will be competitive with the market. You will also participate in the employee stock option program. You will be provided health care benefits (currently, gold PPO coverage with Blue Shield, as well as dental and vision) starting within 30 days of employment. We are an open PTO company. Occasional travel may be required domestically and internationally.

DISCLAIMER

We are an affirmative action, equal opportunity employer. Our employment decisions are made without regard to race, color, religion, gender, gender identity, national origin, age, disability, marital status, veteran or military status, or any other legally protected status.

In accordance with the ADA, employees must perform the essential duties and responsibilities efficiently and accurately, with or without reasonable accommodation. The above statements are intended to describe the general nature and level of work being performed by employees assigned to this classification. They are not intended to be construed as an exhaustive list of all responsibilities, duties and/or skills required of all personnel so classified.

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