Visiting Creative Technologist and Makerspace Manager (1 YR, Temporary)

Berea-College

Berea (KY)

On-site

USD 71,599,382 - 76,936,204

Full time

14 days+

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Job summary

Berea College seeks a Visiting Creative Technologist and Makerspace Manager to lead the Dr. Ann Evans Makerspace in the CMIT Building, supervising 3–4 student workers and coordinating with faculty on curricular enrichment.

This temporary, full-time role focuses on safe operations, accessibility, and student-centered learning. The position supports experiential learning initiatives, runs equipment workshops, and collaborates on multi-disciplinary projects, aiming to foster innovation across

Qualifications

  • Bachelor’s degree in a computing, art/design, or engineering related discipline.
  • Preferred: Master’s degree in Computing, Art/Design, or Engineering discipline, or STEM pedagogy.
  • Minimum of three years of directly related experience in makerspace management.
  • Experience with desktop fabrication and CNC equipment, especially 3‑D printers.
  • Developing digital fabrication workshops or maker education curriculum enrichment.
  • Ability to work independently in proactive, service‑oriented roles.
  • Collaborating on multi‑disciplinary “STEAM” projects.
  • Supervising adults in a work setting.
  • Familiar with classroom technologies and safety protocols.

Responsibilities

  • Directly oversee and train makerspace users on safe tool use.
  • Organize and maintain materials supply and digital inventory.
  • Operate, debug, repair, and maintain desktop fabrication equipment.
  • Coordinate with space users including student managers, staff and faculty.
  • Maintain records of space, equipment, and material usage.
  • Identify emerging issues and resolve them in a timely, respectful manner.
  • Maintain student-centered hours for safe access and supervision.
  • Identify opportunities for academic collaboration across campus.
  • Train and mentor undergraduate student workers.
  • Lead or collaborate on multidisciplinary creative technology projects.

Skills

Makerspace management
STEM education
Project management
Supervising adults
Budget management

Education

Bachelor’s degree in computing/design/engineering
Master’s degree preferred in Computing/Art/Design/Engineering

Tools

Inventor
Tinkercad
OnShape
3D printing
CAD design

Job description

This is a temporary, full-time, one-year position. The anticipated hiring range is $24.97–$26.85 per hour, depending on education, experience, and internal equity.

The Visiting Creative Technologist and Makerspace Manager is a visiting position for candidates with a clear vision for engaging the Berea College campus community in multi‑disciplinary technology‑driven exploration and creative expression. This position includes managing the Dr. Ann Evans Hon. ’23 and Carl Evans Fd. ’62 Makerspace in the brand new CMIT Building, supporting student maker communities on campus, and collaborating with faculty and staff on innovative technology‑integrated curricular enrichment. As an interim makerspace manager, this person is responsible for the daily operations of the makerspace and ensuring a safe, inclusive, accessible, and student‑centered environment. The BC Makerspace is a large multi‑function studio space, with a range of desktop fabrication equipment and materials such as 3‑D printers, laser engraver, vinyl cutters, and sewing machines; as well as a project space for the “Ratfight” FIRST robotics team. The Creative Technologist and Makerspace Manager also acts as a key collaborator with faculty and staff in Experiential Learning initiatives on campus by supporting curricular and scholarly projects, offering regular equipment workshops, and introducing unique possibilities based on the candidate’s expertise and interests. The role involves undergraduate student supervision within the labor program, guiding 3‑4 part‑time student workers in technical peer support, project advising, and maintaining lab procedures and safety protocols. Ideal candidates are excited to work in a dynamic learning environment and motivated by student success.

Learn more about Berea’s experiential initiatives here: https://magazine.berea.edu/uncategorized/learning-here-there-and-everywhere/

Following long‑standing tradition and practice at Berea College, this position includes responsibility for supervising, mentoring, and developing students in the College's integrated Work College Program. This supports student learning, career readiness, and the program's learning goals and outcomes. The Work College Program provides a developmental framework that guides student learning while creating a structured mentorship opportunity, with role‑specific training that equips faculty and staff mentors to support student development. Faculty and staff mentors play an essential part in helping students connect their work‑learning‑service experiences with broader academic, professional, and personal development. For faculty, this aligns with Berea's tenure and promotion criteria.

Managerial
  • Directly oversee and train makerspace users on the safe use of tools and equipment
  • Organize and maintain physical materials supply and digital inventory
  • Efficiently operate, debug, repair, and maintain existing desktop fabrication equipment
  • Communicate and coordinate effectively with multiple space users, including student managers, staff, and faculty reserving the studio and classroom space
  • Keep accurate records of makerspace space, equipment, and material usage
  • Proactively identify emerging issues (technical, social, procedural) and work to resolve them in a timely and respectful manner
  • Maintain student‑centered working hours that enable safe access to the makerspace and adequate supervision of student workers
Project‑oriented
  • Identify or create opportunities for academic collaboration across campus
  • Train, supervise, and mentor undergraduate student workers to gain confidence and competency
  • Lead or collaborate on a multi‑disciplinary creative technology project based on candidate expertise and interest
Education required to ensure success in this position:
  • Bachelor’s degree in a computing, art/design, or engineering related discipline
  • Preferred: Master’s degree in Computing, Art/Design, or Engineering related discipline, or STEM pedagogy
Experience required to ensure success in this position:
  • Minimum of three (3) years of directly related experience in makerspace management, digital fabrication, STEM/STEAM education, innovation lab management, or a related field
  • Using and maintaining desktop fabrication and CNC equipment, especially 3‑D printers
  • Developing relevant digital fabrication workshops or maker education curriculum enrichment (K‑12 or adult)
  • Working independently in proactive, service‑oriented positions
  • Collaborating on multi‑disciplinary “STEAM” (science, technology, engineering, art, math) projects
  • Supervising adults in a work setting
  • Proficient in desktop and mobile computing, and familiar with classroom technologies (projector, document camera)
  • Prior lab or studio management experience, especially in a makerspace
  • Detailed inventory management, including organizing materials, tracking supply usage, and purchasing
Special skills, knowledge and abilities:
  • Familiarity with makerspaces or student‑driven innovation spaces, especially in academic (school/library) contexts
  • CAD modeling and 3‑D design software (Inventor, Tinkercad, OnShape)
  • FDM 3‑D printer operation (Bambu, Creality, Flashforge), including limitations and sustainable design
  • 2‑D design or illustration software (e.g., Adobe Illustrator, Corel Draw, or Inkscape)
  • Practical knowledge of programming languages (Arduino, Processing, Python, Javascript), hobby electronics (Arduino, Raspberry Pi, various sensors/actuators), and resources for digital and physical creative coding applications
  • Understanding material and process selection for various fabrication needs and product design
  • Flexibility to meet and support people at varying levels of experience and comfort to accomplish creative vision
  • Project management, including scheduling, tracking personnel time & effort, and managing a budget
  • Adept using multiple operating systems (Windows, Mac OS, Linux), cloud storage solutions (Google Drive, Box), and working in an enterprise network environment
  • Additional art, design, craft, or technical skills to offer unique creative technology experience to students, staff, faculty
  • Human‑centered design, especially with focus in accessibility, culturally responsive pedagogy, or trauma‑informed teaching, and sustainability
License, certification, or registration necessary:
  • None necessary
  • Willing to complete OSHA training
  • Opportunity to study towards Green Belt certification
  • Must be able to pass background check to work with minors
  • Computing, engineering or design pedagogy credits or certificates
Physical requirements:
  • Dexterity to manipulate fine pieces of equipment (in machine maintenance, repair, or training scenarios)
  • Lifting light loads (10‑30 lbs)
Environmental conditions:
  • Indoors, may have some occasional high volume noise, high activity space
Ability to operate the following vehicles or equipment:
  • Access to a personal vehicle or have a driver’s license
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