VFX Director — Real-Time Open-World Visuals Lead

Studio Wildcard

United States

Remote

USD 150,000 - 230,000

Full time

2 days ago
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Job summary

Studio Wildcard, known for ARK, is seeking an experienced VFX Director to lead the visual effects vision across our games and cinematic experiences. You will define artistic direction, technical standards, and production workflows for real-time VFX in Unreal, collaborating with Art, Engineering, Design, and Cinematics teams.

You will mentor a team of VFX artists, establish style guides, ensure performance, and push creative boundaries while keeping gameplay readability and platform constraints

Qualifications

  • 7+ years of professional experience creating VFX for AAA games, film, animation, or comparable real-time entertainment.
  • Previous experience leading or directing a VFX team.
  • Strong understanding of real-time VFX production and Unreal 5+.
  • Demonstrated ability to establish and maintain a cohesive visual style across a large project.

Responsibilities

  • Establish and maintain the overall VFX artistic vision and quality bar for Studio Wildcard projects.
  • Lead and mentor a team of VFX artists, providing creative direction, feedback, and professional development.
  • Develop VFX style guides, visual standards, workflows, and production best practices.
  • Collaborate with Art Director, Creative Director, Designers, Animators, Engineers, and Cinematics teams to develop cohesive visual experiences.
  • Oversee the creation of gameplay VFX including environmental effects, abilities, weapons, creatures, destruction, weather, magic, explosions, and other interactive effects.

Skills

VFX leadership
Unreal Engine
Real-time VFX
Team mentorship
Communication

Tools

Niagara
Houdini
Substance tools
Shaders/materials

Job description

Studio Wildcard, known for ARK, is seeking an experienced VFX Director to lead the visual effects vision across our games and cinematic experiences. You will define artistic direction, technical standards, and production workflows for real-time VFX in Unreal, collaborating with Art, Engineering, Design, and Cinematics teams.

You will mentor a team of VFX artists, establish style guides, ensure performance, and push creative boundaries while keeping gameplay readability and platform constraints

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