A leading technology firm is seeking a Mid-Senior UX Designer specializing in AR/VR. In this contract role, you'll design immersive user experiences, collaborate with cross-functional teams, and conduct user research. Candidates must have 3+ years of experience, proficiency in design tools like Figma and Sketch, and a strong portfolio. This position offers a competitive pay range of $50.00 to $55.00 per hour.
Qualifications
3+ years of UX design experience with a strong portfolio.
Experience designing for AR, VR, or other immersive technologies.
Strong visual design skills and understanding of spatial principles.
Responsibilities
Design and prototype immersive AR/VR experiences.
Translate complex product requirements into user flows.
Collaborate with cross-functional teams for user needs integration.
Skills
UX design experience
Design for AR/VR
Proficiency in design tools
Visual design skills
Conceptual thinking
Excellent communication skills
Tools
Figma
Sketch
Adobe XD
Unity
Unreal Engine
Blender
Job description
Base Pay Range
$50.00/hr - $55.00/hr
Responsibilities
Design and prototype immersive AR/VR experiences, including spatial interactions, gestures, and multi-modal inputs.
Translate complex product requirements into clear, intuitive, and innovative user flows, wireframes, and high-fidelity prototypes.
Collaborate with cross-functional teams (Engineering, Product, Research) to integrate user needs into AR/VR system designs.
Conduct user research, usability testing, and gather feedback to iterate and improve designs.
Develop and maintain design patterns, guidelines, and best practices for spatial interfaces.
Stay up-to-date with AR/VR design trends, emerging technologies, and industry standards.
Minimum Qualifications
3+ years of UX design experience, with a strong portfolio showcasing digital product design.
Experience designing for AR, VR, or other immersive technologies.
Proficiency in design and prototyping tools such as Figma, Sketch, Adobe XD, or similar.
Strong visual design skills and understanding of spatial design principles.
Ability to think conceptually and translate ideas into user-centered design solutions.
Excellent communication, collaboration, and presentation skills.
Preferred Qualifications
Experience with motion design or 3D modeling tools (Unity, Unreal Engine, Blender, or similar).
Familiarity with human factors, ergonomics, or cognitive psychology in immersive environments.
Experience conducting user research in AR/VR contexts.
Understanding of hardware constraints, sensor technologies, and performance considerations in AR/VR.